Refactor move classes to implement respective interfaces for better structure
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This commit is contained in:
2025-06-28 12:02:24 +02:00
parent 2319160b52
commit b7bdf2b744
115 changed files with 407 additions and 348 deletions

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@@ -10,10 +10,10 @@ namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
/// gender that has Cute Charm as its Ability, and is caused to a Pokémon that infatuates a Pokémon holding a Destiny Knot.
/// </remarks>
[Script(ScriptCategory.Pokemon, "infatuated")]
public class Infatuated : Script
public class Infatuated : Script, IScriptPreventMove
{
/// <inheritdoc />
public override void PreventMove(IExecutingMove move, ref bool prevent)
public void PreventMove(IExecutingMove move, ref bool prevent)
{
if (move.User.BattleData?.Battle.Random.GetBool() == true)
prevent = true;