Refactor move classes to implement respective interfaces for better structure
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@@ -1,10 +1,10 @@
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namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
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[Script(ScriptCategory.Pokemon, "flinch_effect")]
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public class FlinchEffect : Script
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public class FlinchEffect : Script, IScriptPreventMove
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{
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/// <inheritdoc />
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public override void PreventMove(IExecutingMove move, ref bool prevent)
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public void PreventMove(IExecutingMove move, ref bool prevent)
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{
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prevent = true;
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var args = new CustomTriggers.OnFlinchArgs(move);
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