Refactor move classes to implement respective interfaces for better structure
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This commit is contained in:
2025-06-28 12:02:24 +02:00
parent 2319160b52
commit b7bdf2b744
115 changed files with 407 additions and 348 deletions

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@@ -3,7 +3,7 @@ using PkmnLib.Plugin.Gen7.Scripts.Utils;
namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
[Script(ScriptCategory.Pokemon, "encore")]
public class EncoreEffect : Script
public class EncoreEffect : Script, IScriptForceTurnSelection
{
private readonly IPokemon _owner;
private readonly StringKey _move;
@@ -17,7 +17,7 @@ public class EncoreEffect : Script
}
/// <inheritdoc />
public override void ForceTurnSelection(IBattle battle, byte sideIndex, byte position, ref ITurnChoice? choice)
public void ForceTurnSelection(IBattle battle, byte sideIndex, byte position, ref ITurnChoice? choice)
{
var opposingSideIndex = (byte)(_owner.BattleData?.SideIndex == 0 ? 1 : 0);
choice = TurnChoiceHelper.CreateMoveChoice(_owner, _move, opposingSideIndex, position);