Refactor move classes to implement respective interfaces for better structure
All checks were successful
Build / Build (push) Successful in 52s
All checks were successful
Build / Build (push) Successful in 52s
This commit is contained in:
@@ -3,7 +3,7 @@ using PkmnLib.Static.Moves;
|
||||
namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
|
||||
|
||||
[Script(ScriptCategory.Pokemon, "confusion")]
|
||||
public class Confusion : Script
|
||||
public class Confusion : Script, IScriptStopBeforeMove
|
||||
{
|
||||
private int _turnsConfused;
|
||||
|
||||
@@ -19,7 +19,7 @@ public class Confusion : Script
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void StopBeforeMove(IExecutingMove move, ref bool stop)
|
||||
public void StopBeforeMove(IExecutingMove move, ref bool stop)
|
||||
{
|
||||
_turnsConfused--;
|
||||
move.Battle.EventHook.Invoke(new DialogEvent("pokemon_is_confused", new Dictionary<string, object>
|
||||
|
||||
Reference in New Issue
Block a user