Refactor move classes to implement respective interfaces for better structure
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@@ -3,10 +3,10 @@ using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
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namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
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[Script(ScriptCategory.Move, "snore")]
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public class Snore : Script
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public class Snore : Script, IScriptFailMove
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{
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/// <inheritdoc />
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public override void FailMove(IExecutingMove move, ref bool fail)
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public void FailMove(IExecutingMove move, ref bool fail)
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{
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if (!move.User.HasStatus(ScriptUtils.ResolveName<Status.Sleep>()))
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fail = true;
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