Refactor move classes to implement respective interfaces for better structure
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@@ -3,10 +3,10 @@ using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
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namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
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[Script(ScriptCategory.Move, "pursuit")]
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public class Pursuit : Script
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public class Pursuit : Script, IScriptOnBeforeTurnStart, IScriptOnAfterMove
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{
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/// <inheritdoc />
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public override void OnBeforeTurnStart(ITurnChoice choice)
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public void OnBeforeTurnStart(ITurnChoice choice)
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{
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if (choice is IMoveChoice moveChoice)
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choice.User.Volatile.Add(new PursuitEffect(moveChoice));
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@@ -17,5 +17,5 @@ public class Pursuit : Script
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move.User.Volatile.Remove<PursuitEffect>();
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/// <inheritdoc />
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public override void OnAfterMove(IExecutingMove move) => move.User.Volatile.Remove<PursuitEffect>();
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public void OnAfterMove(IExecutingMove move) => move.User.Volatile.Remove<PursuitEffect>();
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}
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