Refactor move classes to implement respective interfaces for better structure
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This commit is contained in:
2025-06-28 12:02:24 +02:00
parent 2319160b52
commit b7bdf2b744
115 changed files with 407 additions and 348 deletions

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@@ -3,10 +3,10 @@ using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
[Script(ScriptCategory.Move, "pursuit")]
public class Pursuit : Script
public class Pursuit : Script, IScriptOnBeforeTurnStart, IScriptOnAfterMove
{
/// <inheritdoc />
public override void OnBeforeTurnStart(ITurnChoice choice)
public void OnBeforeTurnStart(ITurnChoice choice)
{
if (choice is IMoveChoice moveChoice)
choice.User.Volatile.Add(new PursuitEffect(moveChoice));
@@ -17,5 +17,5 @@ public class Pursuit : Script
move.User.Volatile.Remove<PursuitEffect>();
/// <inheritdoc />
public override void OnAfterMove(IExecutingMove move) => move.User.Volatile.Remove<PursuitEffect>();
public void OnAfterMove(IExecutingMove move) => move.User.Volatile.Remove<PursuitEffect>();
}