Refactor move classes to implement respective interfaces for better structure
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@@ -1,10 +1,10 @@
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namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
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[Script(ScriptCategory.Move, "2_5_hit_move")]
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public class MultiHitMove : Script
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public class MultiHitMove : Script, IScriptChangeNumberOfHits
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{
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/// <inheritdoc />
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public override void ChangeNumberOfHits(IMoveChoice choice, ref byte numberOfHits)
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public void ChangeNumberOfHits(IMoveChoice choice, ref byte numberOfHits)
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{
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var random = choice.User.BattleData?.Battle.Random;
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if (random == null)
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