Refactor move classes to implement respective interfaces for better structure
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@@ -3,10 +3,10 @@ using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
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namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
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[Script(ScriptCategory.Move, "fly")]
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public class Fly : Script
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public class Fly : Script, IScriptPreventMove, IScriptOnBeforeMove
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{
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/// <inheritdoc />
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public override void PreventMove(IExecutingMove move, ref bool prevent)
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public void PreventMove(IExecutingMove move, ref bool prevent)
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{
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if (move.User.Volatile.Contains<ChargeFlyEffect>())
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return;
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@@ -20,7 +20,7 @@ public class Fly : Script
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}
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/// <inheritdoc />
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public override void OnBeforeMove(IExecutingMove move)
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public void OnBeforeMove(IExecutingMove move)
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{
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move.User.Volatile.Remove(ScriptUtils.ResolveName<ChargeFlyEffect>());
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}
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