Refactor move classes to implement respective interfaces for better structure
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This commit is contained in:
2025-06-28 12:02:24 +02:00
parent 2319160b52
commit b7bdf2b744
115 changed files with 407 additions and 348 deletions

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@@ -3,10 +3,10 @@ using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
[Script(ScriptCategory.Move, "dive")]
public class Dive : Script
public class Dive : Script, IScriptPreventMove
{
/// <inheritdoc />
public override void PreventMove(IExecutingMove move, ref bool prevent)
public void PreventMove(IExecutingMove move, ref bool prevent)
{
if (move.User.Volatile.Contains<DiveEffect>())
return;