Refactor move classes to implement respective interfaces for better structure
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@@ -3,16 +3,16 @@ using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
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namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
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[Script(ScriptCategory.Move, "counter")]
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public class Counter : Script
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public class Counter : Script, IScriptOnBeforeTurnStart, IScriptChangeTargets
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{
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/// <inheritdoc />
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public override void OnBeforeTurnStart(ITurnChoice choice)
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public void OnBeforeTurnStart(ITurnChoice choice)
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{
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choice.User.Volatile.Add(new CounterHelperEffect());
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}
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/// <inheritdoc />
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public override void ChangeTargets(IMoveChoice moveChoice, ref IReadOnlyList<IPokemon?> targets)
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public void ChangeTargets(IMoveChoice moveChoice, ref IReadOnlyList<IPokemon?> targets)
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{
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var counterHelper = moveChoice.User.Volatile.Get<CounterHelperEffect>();
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var lastHitBy = counterHelper?.LastHitBy;
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