Refactor move classes to implement respective interfaces for better structure
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This commit is contained in:
2025-06-28 12:02:24 +02:00
parent 2319160b52
commit b7bdf2b744
115 changed files with 407 additions and 348 deletions

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@@ -2,11 +2,12 @@ using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
public abstract class BaseChargeMove<TVolatile> : Script where TVolatile : RequireChargeEffect
public abstract class BaseChargeMove<TVolatile> : Script, IScriptPreventMove, IScriptOnBeforeMove
where TVolatile : RequireChargeEffect
{
public abstract TVolatile CreateVolatile(IPokemon user);
public override void PreventMove(IExecutingMove move, ref bool prevent)
public void PreventMove(IExecutingMove move, ref bool prevent)
{
if (move.User.Volatile.Contains<TVolatile>())
return;
@@ -20,7 +21,7 @@ public abstract class BaseChargeMove<TVolatile> : Script where TVolatile : Requi
}
/// <inheritdoc />
public override void OnBeforeMove(IExecutingMove move)
public void OnBeforeMove(IExecutingMove move)
{
move.User.Volatile.Remove(ScriptUtils.ResolveName<TVolatile>());
}