Refactor move classes to implement respective interfaces for better structure
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@@ -14,10 +14,10 @@ namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
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/// If the other Pokémon in the user's party do not know any eligible moves, Assist fails.
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/// </remarks>
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[Script(ScriptCategory.Move, "assist")]
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public class Assist : Script
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public class Assist : Script, IScriptChangeMove
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{
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/// <inheritdoc />
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public override void ChangeMove(IMoveChoice choice, ref StringKey moveName)
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public void ChangeMove(IMoveChoice choice, ref StringKey moveName)
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{
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var user = choice.User;
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if (user.BattleData == null)
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