Refactor move classes to implement respective interfaces for better structure
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@@ -4,7 +4,7 @@ using PkmnLib.Dynamic.BattleFlow;
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namespace PkmnLib.Plugin.Gen7.Scripts.Battle;
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[Script(ScriptCategory.Battle, "snatch_effect")]
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public class SnatchEffect : Script
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public class SnatchEffect : Script, IScriptStopBeforeMove
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{
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private Queue<IPokemon> _snatchers = new();
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@@ -33,7 +33,7 @@ public class SnatchEffect : Script
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}
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/// <inheritdoc />
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public override void StopBeforeMove(IExecutingMove move, ref bool stop)
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public void StopBeforeMove(IExecutingMove move, ref bool stop)
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{
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if (move.UseMove.HasFlag("snatch") && TryGetSnatcher(out var snatcher))
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{
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@@ -1,12 +1,12 @@
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namespace PkmnLib.Plugin.Gen7.Scripts.Battle;
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[Script(ScriptCategory.Battle, "trick_room")]
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public class TrickRoomEffect : Script
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public class TrickRoomEffect : Script, IScriptChangeSpeed
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{
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private int _turnsLeft = 5;
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/// <inheritdoc />
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public override void ChangeSpeed(ITurnChoice choice, ref uint speed)
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public void ChangeSpeed(ITurnChoice choice, ref uint speed)
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{
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speed = uint.MaxValue - speed;
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}
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@@ -1,7 +1,7 @@
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namespace PkmnLib.Plugin.Gen7.Scripts.Battle;
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[Script(ScriptCategory.Battle, "uproar_effect")]
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public class UproarEffect : Script
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public class UproarEffect : Script, IScriptOnBeforeTurnStart
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{
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private IPokemon? _placer;
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private bool _hasUsedUproar;
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@@ -24,7 +24,7 @@ public class UproarEffect : Script
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}
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/// <inheritdoc />
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public override void OnBeforeTurnStart(ITurnChoice choice)
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public void OnBeforeTurnStart(ITurnChoice choice)
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{
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_hasUsedUproar = false;
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}
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