Refactor move classes to implement respective interfaces for better structure
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This commit is contained in:
2025-06-28 12:02:24 +02:00
parent 2319160b52
commit b7bdf2b744
115 changed files with 407 additions and 348 deletions

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@@ -7,7 +7,7 @@ namespace PkmnLib.Plugin.Gen7.Scripts.Abilities;
/// <see href="https://bulbapedia.bulbagarden.net/wiki/Battle_Bond_(Ability)">Bulbapedia - Battle Bond</see>
/// </summary>
[Script(ScriptCategory.Ability, "battle_bond")]
public class BattleBond : Script
public class BattleBond : Script, IScriptChangeNumberOfHits
{
/// <inheritdoc />
public override void OnOpponentFaints(IExecutingMove move, IPokemon target, byte hit)
@@ -28,7 +28,7 @@ public class BattleBond : Script
}
/// <inheritdoc />
public override void ChangeNumberOfHits(IMoveChoice choice, ref byte numberOfHits)
public void ChangeNumberOfHits(IMoveChoice choice, ref byte numberOfHits)
{
if (choice.ChosenMove.MoveData.Name == "water_shuriken" && choice.User.Form.Name == "ash")
{