Refactor move classes to implement respective interfaces for better structure
Build / Build (push) Successful in 52s

This commit is contained in:
Deukhoofd committed 2025-06-28 12:02:24 +02:00
1 parent 2319160b52
commit b7bdf2b744
115 files changed
+407 -348

No files matched your search

+4 -3
View File
@@ -309,7 +309,7 @@ public class BattleImpl : ScriptSource, IBattle
}
ITurnChoice? forcedChoice = null;
pokemon.RunScriptHook(script =>
pokemon.RunScriptHookInterface<IScriptForceTurnSelection>(script =>
script.ForceTurnSelection(this, battleData.SideIndex, battleData.Position, ref forcedChoice));
choice = forcedChoice;
return choice != null;
@@ -375,12 +375,13 @@ public class BattleImpl : ScriptSource, IBattle
if (choice is IMoveChoice moveChoice)
{
var priority = moveChoice.ChosenMove.MoveData.Priority;
choice.RunScriptHook(script => script.ChangePriority(moveChoice, ref priority));
choice.RunScriptHookInterface<IScriptChangePriority>(script =>
script.ChangePriority(moveChoice, ref priority));
moveChoice.Priority = priority;
}
var speed = choice.User.BoostedStats.Speed;
choice.RunScriptHook(script => script.ChangeSpeed(choice, ref speed));
choice.RunScriptHookInterface<IScriptChangeSpeed>(script => script.ChangeSpeed(choice, ref speed));
choice.Speed = speed;
choice.RandomValue = (uint)Random.GetInt();
+1 -1
View File
@@ -72,7 +72,7 @@ public class BattleChoiceQueue : IDeepCloneable
continue;
// Ensure that the speed is up to date
var speed = choice.User.BoostedStats.Speed;
choice.User.RunScriptHook(script => script.ChangeSpeed(choice, ref speed));
choice.User.RunScriptHookInterface<IScriptChangeSpeed>(script => script.ChangeSpeed(choice, ref speed));
choice.Speed = speed;
}