Slight refactor to clean up resource loading from plugins
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@@ -77,17 +77,24 @@ public static class LibraryLoader
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// ReSharper disable once SuspiciousTypeConversion.Global
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var mutators = plugins.OfType<IPluginDataMutator>().ToList();
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var typesLibrary = TypeDataLoader.LoadTypeLibrary(typesResult);
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var naturesLibrary = NatureDataLoader.LoadNatureLibrary(naturesResult);
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var movesLibrary = MoveDataLoader.LoadMoves(movesResult, typesLibrary,
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using var typesStream = typesResult.Open();
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var typesLibrary = TypeDataLoader.LoadTypeLibrary(typesStream);
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using var naturesStream = naturesResult.Open();
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var naturesLibrary = NatureDataLoader.LoadNatureLibrary(naturesStream);
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using var movesStream = movesResult.Open();
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var movesLibrary = MoveDataLoader.LoadMoves(movesStream, typesLibrary,
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wrapper => mutators.ForEach(x => x.MutateMoveData(wrapper)));
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var itemsLibrary = ItemDataLoader.LoadItems(itemsResult,
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using var itemsStream = itemsResult.Open();
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var itemsLibrary = ItemDataLoader.LoadItems(itemsStream,
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items => mutators.ForEach(x => x.MutateItemData(items)));
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var abilitiesLibrary = AbilityDataLoader.LoadAbilities(abilitiesResult,
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using var abilitiesStream = abilitiesResult.Open();
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var abilitiesLibrary = AbilityDataLoader.LoadAbilities(abilitiesStream,
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abilities => mutators.ForEach(x => x.MutateAbilityData(abilities)));
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var growthRatesLibrary = GrowthRateDataLoader.LoadGrowthRates(growthRatesResult,
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using var growthRatesStream = growthRatesResult.Open();
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var growthRatesLibrary = GrowthRateDataLoader.LoadGrowthRates(growthRatesStream,
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growthRates => mutators.ForEach(x => x.MutateGrowthRateData(growthRates)));
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var speciesLibrary = SpeciesDataLoader.LoadSpecies(speciesResult, typesLibrary,
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using var speciesStream = speciesResult.Open();
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var speciesLibrary = SpeciesDataLoader.LoadSpecies(speciesStream, typesLibrary,
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map => mutators.ForEach(x => x.MutateSpeciesData(map)));
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return new StaticLibraryImpl(settings, speciesLibrary, movesLibrary, abilitiesLibrary, typesLibrary,
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