Getting started with implementing an explicit AI, based on the Essentials one.
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@@ -1,7 +1,7 @@
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namespace PkmnLib.Plugin.Gen7.Scripts.Weather;
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[Script(ScriptCategory.Weather, "hail")]
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public class Hail : Script, ILimitedTurnsScript, IScriptOnEndTurn
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public class Hail : Script, ILimitedTurnsScript, IScriptOnEndTurn, IAIInfoScriptExpectedEndOfTurnDamage
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{
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private int? _duration;
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@@ -46,4 +46,15 @@ public class Hail : Script, ILimitedTurnsScript, IScriptOnEndTurn
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battle.SetWeather(null, 0);
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}
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}
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/// <inheritdoc />
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public void ExpectedEndOfTurnDamage(IPokemon pokemon, ref int damage)
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{
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if (pokemon.Types.Any(x => x.Name == "ice"))
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return; // Ice types are immune to Hail damage.
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if (_duration.HasValue)
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{
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damage += (int)(pokemon.MaxHealth / 16f);
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}
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}
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}
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@@ -1,7 +1,8 @@
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namespace PkmnLib.Plugin.Gen7.Scripts.Weather;
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[Script(ScriptCategory.Weather, "sandstorm")]
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public class Sandstorm : Script, IScriptChangeBasePower, IScriptChangeDefensiveStatValue, IScriptOnEndTurn
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public class Sandstorm : Script, IScriptChangeBasePower, IScriptChangeDefensiveStatValue, IScriptOnEndTurn,
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IAIInfoScriptExpectedEndOfTurnDamage
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{
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/// <inheritdoc />
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public void OnEndTurn(IScriptSource owner, IBattle battle)
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@@ -39,4 +40,12 @@ public class Sandstorm : Script, IScriptChangeBasePower, IScriptChangeDefensiveS
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if (move.UseMove.Name == "solar_beam")
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basePower /= 2;
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}
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/// <inheritdoc />
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public void ExpectedEndOfTurnDamage(IPokemon pokemon, ref int damage)
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{
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if (pokemon.Types.Any(x => x.Name == "rock" || x.Name == "ground" || x.Name == "steel"))
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return; // Rock, Ground, and Steel types are immune to Sandstorm damage.
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damage += (int)(pokemon.MaxHealth / 16f);
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}
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}
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