Getting started with implementing an explicit AI, based on the Essentials one.
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2025-07-11 17:03:08 +02:00
parent 084ae84130
commit a3a4993407
56 changed files with 2687 additions and 1274 deletions

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@@ -1,7 +1,7 @@
namespace PkmnLib.Plugin.Gen7.Scripts.Status;
[Script(ScriptCategory.Status, "poisoned")]
public class Poisoned : Script, IScriptOnEndTurn
public class Poisoned : Script, IScriptOnEndTurn, IAIInfoScriptExpectedEndOfTurnDamage
{
private IPokemon? _pokemon;
@@ -46,4 +46,11 @@ public class Poisoned : Script, IScriptOnEndTurn
else
_pokemon.Damage(damage, DamageSource.Status, eventBatchId);
}
/// <inheritdoc />
public virtual void ExpectedEndOfTurnDamage(IPokemon pokemon, ref int damage)
{
if (_pokemon != null)
damage += (int)(_pokemon.MaxHealth * GetPoisonMultiplier());
}
}