Getting started with implementing an explicit AI, based on the Essentials one.
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2025-07-11 17:03:08 +02:00
parent 084ae84130
commit a3a4993407
56 changed files with 2687 additions and 1274 deletions

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@@ -3,7 +3,7 @@ using PkmnLib.Static.Moves;
namespace PkmnLib.Plugin.Gen7.Scripts.Status;
[Script(ScriptCategory.Status, "burned")]
public class Burned : Script, IScriptChangeMoveDamage, IScriptOnEndTurn
public class Burned : Script, IScriptChangeMoveDamage, IScriptOnEndTurn, IAIInfoScriptExpectedEndOfTurnDamage
{
private IPokemon? _target;
@@ -41,4 +41,11 @@ public class Burned : Script, IScriptChangeMoveDamage, IScriptOnEndTurn
});
_target.Damage(damage, DamageSource.Status, eventBatch);
}
/// <inheritdoc />
public void ExpectedEndOfTurnDamage(IPokemon pokemon, ref int damage)
{
if (_target != null)
damage += (int)(_target.MaxHealth / 16f);
}
}