Getting started with implementing an explicit AI, based on the Essentials one.
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2025-07-11 17:03:08 +02:00
parent 084ae84130
commit a3a4993407
56 changed files with 2687 additions and 1274 deletions

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@@ -3,7 +3,7 @@ namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
[Script(ScriptCategory.Pokemon, "substitute")]
public class SubstituteEffect(uint health) : Script, IScriptBlockIncomingHit
{
private uint _health = health;
public uint Health { get; private set; } = health;
/// <inheritdoc />
public void BlockIncomingHit(IExecutingMove executingMove, IPokemon target, byte hitIndex, ref bool block)
@@ -19,12 +19,12 @@ public class SubstituteEffect(uint health) : Script, IScriptBlockIncomingHit
block = true;
var damage = executingMove.GetHitData(target, hitIndex).Damage;
if (damage >= _health)
if (damage >= Health)
{
executingMove.Battle.EventHook.Invoke(new DialogEvent("substitute_broken"));
RemoveSelf();
return;
}
_health -= damage;
Health -= damage;
}
}