Getting started with implementing an explicit AI, based on the Essentials one.
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2025-07-11 17:03:08 +02:00
parent 084ae84130
commit a3a4993407
56 changed files with 2687 additions and 1274 deletions

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@@ -3,7 +3,7 @@ using PkmnLib.Plugin.Gen7.Scripts.Status;
namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
[Script(ScriptCategory.Pokemon, "nightmare")]
public class NightmareEffect : Script, IScriptOnEndTurn
public class NightmareEffect : Script, IScriptOnEndTurn, IAIInfoScriptExpectedEndOfTurnDamage
{
private readonly IPokemon _owner;
@@ -23,4 +23,10 @@ public class NightmareEffect : Script, IScriptOnEndTurn
var maxHp = _owner.MaxHealth;
_owner.Damage(maxHp / 4, DamageSource.Misc);
}
/// <inheritdoc />
public void ExpectedEndOfTurnDamage(IPokemon pokemon, ref int damage)
{
damage += (int)(_owner.MaxHealth / 4f);
}
}