Getting started with implementing an explicit AI, based on the Essentials one.
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2025-07-11 17:03:08 +02:00
parent 084ae84130
commit a3a4993407
56 changed files with 2687 additions and 1274 deletions

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@@ -1,7 +1,7 @@
namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
[Script(ScriptCategory.Pokemon, "leech_seed")]
public class LeechSeedEffect : Script, IScriptOnEndTurn
public class LeechSeedEffect : Script, IScriptOnEndTurn, IAIInfoScriptExpectedEndOfTurnDamage
{
private readonly IPokemon _owner;
private readonly IPokemon _placer;
@@ -15,7 +15,7 @@ public class LeechSeedEffect : Script, IScriptOnEndTurn
/// <inheritdoc />
public void OnEndTurn(IScriptSource owner, IBattle battle)
{
var damage = _owner.BoostedStats.Hp / 8;
var damage = _owner.MaxHealth / 8;
if (_owner.CurrentHealth <= damage)
damage = _owner.CurrentHealth;
@@ -25,4 +25,10 @@ public class LeechSeedEffect : Script, IScriptOnEndTurn
else
_placer.Heal(damage);
}
/// <inheritdoc />
public void ExpectedEndOfTurnDamage(IPokemon pokemon, ref int damage)
{
damage += (int)(_owner.MaxHealth / 8f);
}
}