Getting started with implementing an explicit AI, based on the Essentials one.
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2025-07-11 17:03:08 +02:00
parent 084ae84130
commit a3a4993407
56 changed files with 2687 additions and 1274 deletions

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@@ -1,7 +1,7 @@
namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
[Script(ScriptCategory.Pokemon, "ghostcurse")]
public class GhostCurseEffect : Script, IScriptOnEndTurn
public class GhostCurseEffect : Script, IScriptOnEndTurn, IAIInfoScriptExpectedEndOfTurnDamage
{
private IPokemon _pokemon;
@@ -15,4 +15,10 @@ public class GhostCurseEffect : Script, IScriptOnEndTurn
{
_pokemon.Damage(_pokemon.CurrentHealth / 4, DamageSource.Misc);
}
/// <inheritdoc />
public void ExpectedEndOfTurnDamage(IPokemon pokemon, ref int damage)
{
damage += (int)(_pokemon.CurrentHealth / 4f);
}
}