Getting started with implementing an explicit AI, based on the Essentials one.
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2025-07-11 17:03:08 +02:00
parent 084ae84130
commit a3a4993407
56 changed files with 2687 additions and 1274 deletions

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@@ -1,7 +1,8 @@
namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
[Script(ScriptCategory.Pokemon, "fire_spin")]
public class FireSpinEffect : Script, IScriptOnEndTurn, IScriptPreventSelfRunAway, IScriptPreventSelfSwitch
public class FireSpinEffect : Script, IScriptOnEndTurn, IScriptPreventSelfRunAway, IScriptPreventSelfSwitch,
IAIInfoScriptExpectedEndOfTurnDamage
{
private readonly IPokemon _owner;
@@ -21,4 +22,10 @@ public class FireSpinEffect : Script, IScriptOnEndTurn, IScriptPreventSelfRunAwa
/// <inheritdoc />
public void PreventSelfSwitch(ISwitchChoice choice, ref bool prevent) => prevent = true;
/// <inheritdoc />
public void ExpectedEndOfTurnDamage(IPokemon pokemon, ref int damage)
{
damage += (int)(pokemon.MaxHealth / 8f);
}
}