Getting started with implementing an explicit AI, based on the Essentials one.
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337
Plugins/PkmnLib.Plugin.Gen7/AI/AIHelperFunctions.cs
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337
Plugins/PkmnLib.Plugin.Gen7/AI/AIHelperFunctions.cs
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using PkmnLib.Dynamic.AI.Explicit;
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using PkmnLib.Plugin.Gen7.Libraries.Battling;
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using PkmnLib.Plugin.Gen7.Scripts.Side;
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using PkmnLib.Static.Moves;
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namespace PkmnLib.Plugin.Gen7.AI;
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public static class AIHelperFunctions
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{
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public static int GetScoreForTargetStatRaise(int score, AIMoveState move, IPokemon target,
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StatisticSet<sbyte> statChanges, bool fixedChange = false, bool ignoreContrary = false)
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{
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var wholeEffect = move.Move.Category != MoveCategory.Status;
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var desireMult = 1;
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if (move.User.BattleData?.SideIndex != target.BattleData?.SideIndex)
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desireMult = -1;
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if (!ignoreContrary && !fixedChange && target.ActiveAbility?.Name == "contrary")
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{
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if (desireMult > 0 && wholeEffect)
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{
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return ExplicitAI.MoveUselessScore;
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}
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return GetScoreForTargetStatDrop(move, target, statChanges, fixedChange, true);
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}
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var addEffect = move.GetScoreChangeForAdditionalEffect(target);
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if (addEffect == -999)
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{
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return score;
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}
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var expectedEndOfTurnDamage = 0;
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target.RunScriptHook<IAIInfoScriptExpectedEndOfTurnDamage>(x =>
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x.ExpectedEndOfTurnDamage(target, ref expectedEndOfTurnDamage));
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// If the target is expected to faint from the end of turn damage, we don't want to
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// apply the score for the stat raise, as it will not be able to use it.
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if (expectedEndOfTurnDamage >= target.CurrentHealth)
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return wholeEffect ? ExplicitAI.MoveUselessScore : score;
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if (!move.User.HasMoveWithEffect("power_trip"))
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{
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var foeIsAware = target.BattleData?.BattleSide.Pokemon.Any(x => x?.ActiveAbility?.Name == "unaware") !=
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true;
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if (!foeIsAware)
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{
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return wholeEffect ? ExplicitAI.MoveUselessScore : score;
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}
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}
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var realStatChanges = new StatBoostStatisticSet();
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foreach (var (stat, i) in statChanges)
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{
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var increment = i;
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if (!IsStatRaiseWorthwhile(target, stat, increment, fixedChange))
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{
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continue;
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}
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if (!fixedChange && target.ActiveAbility?.Name == "simple")
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{
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increment *= 2;
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}
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increment = (sbyte)Math.Max(increment,
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StatBoostStatisticSet.MaxStatBoost - target.StatBoost.GetStatistic(stat));
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realStatChanges.SetStatistic(stat, increment);
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}
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if (realStatChanges.IsEmpty)
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{
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return wholeEffect ? ExplicitAI.MoveUselessScore : score;
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}
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score += addEffect;
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score = GetTargetStatRaiseScoreGeneric(score, target, realStatChanges, move, desireMult);
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foreach (var realStatChange in realStatChanges.Where(x => x.value > 0))
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{
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GetTargetStatRaiseScoreOne(ref score, target, realStatChange.statistic, realStatChange.value, move,
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desireMult);
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}
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return score;
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}
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public static int GetScoreForTargetStatDrop(AIMoveState move, IPokemon target, StatisticSet<sbyte> statChanges,
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bool fixedChange = false, bool ignoreContrary = false) =>
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throw new NotImplementedException("This method is not implemented");
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/// <summary>
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/// Checks if a stat raise is worthwhile for the given Pokémon and stat.
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/// </summary>
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private static bool IsStatRaiseWorthwhile(IPokemon pokemon, Statistic stat, sbyte amount, bool fixedChange = false)
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{
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if (!fixedChange && pokemon.StatBoost.GetStatistic(stat) == StatBoostStatisticSet.MaxStatBoost)
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return false;
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if (!pokemon.HasMoveWithEffect("power_trip", "baton_pass"))
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return true;
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switch (stat)
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{
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case Statistic.Attack:
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{
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if (!pokemon.Moves.WhereNotNull().Any(x => x.MoveData.Category == MoveCategory.Physical &&
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x.MoveData.SecondaryEffect?.Name != "foul_play"))
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{
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return false;
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}
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break;
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}
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case Statistic.Defense:
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{
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var opponentSide = pokemon.BattleData!.Battle.Sides.First(x => x != pokemon.BattleData.BattleSide);
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return opponentSide.Pokemon.WhereNotNull().Any(x => x.Moves.WhereNotNull().Any(y =>
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y.MoveData.Category == MoveCategory.Physical || y.MoveData.SecondaryEffect?.Name == "psyshock"));
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}
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case Statistic.SpecialAttack:
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{
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if (pokemon.Moves.WhereNotNull().All(x => x.MoveData.Category != MoveCategory.Special))
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{
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return false;
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}
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break;
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}
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case Statistic.SpecialDefense:
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{
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var opponentSide = pokemon.BattleData!.Battle.Sides.First(x => x != pokemon.BattleData.BattleSide);
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return opponentSide.Pokemon.WhereNotNull().Any(x => x.Moves.WhereNotNull().Any(y =>
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y.MoveData.Category == MoveCategory.Special && y.MoveData.SecondaryEffect?.Name != "psyshock"));
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}
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case Statistic.Speed:
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{
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if (!pokemon.HasMoveWithEffect("electro_ball", "power_trip"))
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{
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var targetSpeed = pokemon.BoostedStats.Speed;
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var opponentSide = pokemon.BattleData!.Battle.Sides.First(x => x != pokemon.BattleData.BattleSide);
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var meaningful = opponentSide.Pokemon.WhereNotNull().Select(opponent => opponent.BoostedStats.Speed)
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.Any(foeSpeed => targetSpeed < foeSpeed && targetSpeed * 2.5 > foeSpeed);
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if (!meaningful)
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return false;
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}
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break;
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}
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case Statistic.Accuracy:
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{
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var minAccuracy = pokemon.Moves.WhereNotNull().Min(x => x.MoveData.Accuracy);
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if (minAccuracy >= 90 && pokemon.StatBoost.Accuracy >= 0)
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{
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var meaningful = false;
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var opponentSide = pokemon.BattleData!.Battle.Sides.First(x => x != pokemon.BattleData.BattleSide);
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if (opponentSide.Pokemon.WhereNotNull().Any(x => x.StatBoost.Evasion > 0))
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{
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meaningful = true;
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}
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if (!meaningful)
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return false;
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}
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break;
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}
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}
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return true;
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}
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private static void GetTargetStatRaiseScoreOne(ref int score, IPokemon target, Statistic stat, sbyte increment,
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AIMoveState move, float desireMult = 1)
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{
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var oldStage = target.StatBoost.GetStatistic(stat);
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var newStage = (sbyte)(oldStage + increment);
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var incMult = Gen7BattleStatCalculator.GetStatBoostModifier(Math.Min(newStage, (sbyte)6)) /
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Gen7BattleStatCalculator.GetStatBoostModifier(oldStage);
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var actualIncrement = incMult;
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incMult -= 1;
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incMult *= desireMult;
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var opponentSide = target.BattleData!.Battle.Sides.First(x => x != target.BattleData.BattleSide);
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switch (stat)
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{
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case Statistic.Attack:
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{
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if (oldStage >= 2 && increment == 1)
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score -= (int)(10 * (target.Opposes(move.User) ? 1 : desireMult));
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else
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{
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var hasSpecialMoves = target.Moves.WhereNotNull()
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.Any(x => x.MoveData.Category == MoveCategory.Special);
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var inc = hasSpecialMoves ? 8 : 12;
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score += (int)(inc * incMult);
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}
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break;
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}
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case Statistic.Defense:
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{
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if (oldStage >= 2 && increment == 1)
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score -= (int)(10 * (target.Opposes(move.User) ? 1 : desireMult));
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else
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score += (int)(10 * incMult);
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break;
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}
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case Statistic.SpecialAttack:
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{
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if (oldStage >= 2 && increment == 1)
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score -= (int)(10 * (target.Opposes(move.User) ? 1 : desireMult));
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else
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{
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var hasPhysicalMoves = target.Moves.WhereNotNull().Any(x =>
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x.MoveData.Category == MoveCategory.Physical &&
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x.MoveData.SecondaryEffect?.Name != "foul_play");
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var inc = hasPhysicalMoves ? 8 : 12;
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score += (int)(inc * incMult);
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}
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break;
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}
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case Statistic.SpecialDefense:
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{
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if (oldStage >= 2 && increment == 1)
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score -= (int)(10 * (target.Opposes(move.User) ? 1 : desireMult));
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else
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score += (int)(10 * incMult);
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break;
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}
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case Statistic.Speed:
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{
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var targetSpeed = target.BoostedStats.Speed;
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foreach (var opponent in opponentSide.Pokemon.WhereNotNull())
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{
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var foeSpeed = opponent.BoostedStats.Speed;
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if (foeSpeed <= targetSpeed)
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continue;
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if (foeSpeed > targetSpeed * 2.5)
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continue;
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if (targetSpeed * actualIncrement > foeSpeed)
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score += (int)(15 * incMult);
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else
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score += (int)(8 * incMult);
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}
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if (target.HasMoveWithEffect("electro_ball", "power_trip"))
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{
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score += (int)(5 * incMult);
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}
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if (opponentSide.Pokemon.WhereNotNull().Any(x => x.HasMoveWithEffect("gyro_ball")))
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{
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score -= (int)(5 * incMult);
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}
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if (target.ActiveAbility?.Name == "speed_boost")
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{
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score -= (int)(15 * (target.Opposes(move.User) ? 1 : desireMult));
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}
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break;
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}
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case Statistic.Accuracy:
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{
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if (oldStage >= 2 && increment == 1)
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{
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score -= (int)(10 * (target.Opposes(move.User) ? 1 : desireMult));
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}
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else
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{
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var minAccuracy = target.Moves.WhereNotNull().Min(x => x.MoveData.Accuracy);
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var previousMinAccuracy =
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minAccuracy * Gen7BattleStatCalculator.GetAccuracyEvasionStatModifier(0, oldStage);
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if (previousMinAccuracy < 90)
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{
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score += (int)(10 * incMult);
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}
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}
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break;
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}
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case Statistic.Evasion:
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{
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foreach (var opponent in opponentSide.Pokemon.WhereNotNull())
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{
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var endOfTurnDamage = 0;
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opponent.RunScriptHook<IAIInfoScriptExpectedEndOfTurnDamage>(x =>
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x.ExpectedEndOfTurnDamage(opponent, ref endOfTurnDamage));
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if (endOfTurnDamage > 0)
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score += (int)(5 * incMult);
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}
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if (oldStage >= 2 && increment == 1)
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{
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score -= (int)(10 * (target.Opposes(move.User) ? 1 : desireMult));
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}
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else
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{
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score += (int)(10 * incMult);
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}
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break;
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}
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}
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if (target.HasMoveWithEffect("power_trip"))
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{
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score += (int)(5 * increment * desireMult);
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}
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if (opponentSide.Pokemon.WhereNotNull().Any(x => x.HasMoveWithEffect("punishment")))
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{
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score -= (int)(5 * increment * desireMult);
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}
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}
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/// <summary>
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/// Calculates the score for the generic concept of raising a target's stats.
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/// </summary>
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private static int GetTargetStatRaiseScoreGeneric(int score, IPokemon target, StatisticSet<sbyte> statChanges,
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AIMoveState move, float desireMult = 1)
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{
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var totalIncrement = statChanges.Sum(x => x.value);
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var turns = target.BattleData!.Battle.CurrentTurnNumber - target.BattleData!.SwitchInTurn;
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if (turns < 2 && move.Move.Category == MoveCategory.Status)
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score += (int)(totalIncrement * desireMult * 5);
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score +=
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(int)(totalIncrement * desireMult * ((100 * (target.CurrentHealth / (float)target.MaxHealth) - 50) / 8));
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return score;
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}
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private static int GetScoreChangeForAdditionalEffect(this AIMoveState move, IPokemon? target)
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{
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if (move.Move.SecondaryEffect is null)
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return 0;
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if (move.User.ActiveAbility?.Name == "sheer_force")
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return -999;
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if (target is not null && target.BattleData?.Position != move.User.BattleData?.Position &&
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target.ActiveAbility?.Name == "shield_dust")
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return -999;
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if ((move.Move.SecondaryEffect.Chance < 100 && move.User.ActiveAbility?.Name == "serene_grace") ||
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move.User.BattleData?.BattleSide.VolatileScripts.Contains<RainbowEffect>() == true)
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{
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return 5;
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}
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return 0;
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}
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private static bool HasMoveWithEffect(this IPokemon pokemon, params StringKey[] effect)
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{
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return pokemon.Moves.WhereNotNull().Any(move => move.MoveData.SecondaryEffect?.Name is not null &&
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effect.Contains(move.MoveData.SecondaryEffect.Name));
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}
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private static bool Opposes(this IPokemon pokemon, IPokemon target) =>
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pokemon.BattleData?.BattleSide != target.BattleData?.BattleSide;
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}
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