Getting started with implementing an explicit AI, based on the Essentials one.
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2025-07-11 17:03:08 +02:00
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56 changed files with 2687 additions and 1274 deletions

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using PkmnLib.Dynamic.AI.Explicit;
using PkmnLib.Plugin.Gen7.Libraries.Battling;
using PkmnLib.Plugin.Gen7.Scripts.Side;
using PkmnLib.Static.Moves;
namespace PkmnLib.Plugin.Gen7.AI;
public static class AIHelperFunctions
{
public static int GetScoreForTargetStatRaise(int score, AIMoveState move, IPokemon target,
StatisticSet<sbyte> statChanges, bool fixedChange = false, bool ignoreContrary = false)
{
var wholeEffect = move.Move.Category != MoveCategory.Status;
var desireMult = 1;
if (move.User.BattleData?.SideIndex != target.BattleData?.SideIndex)
desireMult = -1;
if (!ignoreContrary && !fixedChange && target.ActiveAbility?.Name == "contrary")
{
if (desireMult > 0 && wholeEffect)
{
return ExplicitAI.MoveUselessScore;
}
return GetScoreForTargetStatDrop(move, target, statChanges, fixedChange, true);
}
var addEffect = move.GetScoreChangeForAdditionalEffect(target);
if (addEffect == -999)
{
return score;
}
var expectedEndOfTurnDamage = 0;
target.RunScriptHook<IAIInfoScriptExpectedEndOfTurnDamage>(x =>
x.ExpectedEndOfTurnDamage(target, ref expectedEndOfTurnDamage));
// If the target is expected to faint from the end of turn damage, we don't want to
// apply the score for the stat raise, as it will not be able to use it.
if (expectedEndOfTurnDamage >= target.CurrentHealth)
return wholeEffect ? ExplicitAI.MoveUselessScore : score;
if (!move.User.HasMoveWithEffect("power_trip"))
{
var foeIsAware = target.BattleData?.BattleSide.Pokemon.Any(x => x?.ActiveAbility?.Name == "unaware") !=
true;
if (!foeIsAware)
{
return wholeEffect ? ExplicitAI.MoveUselessScore : score;
}
}
var realStatChanges = new StatBoostStatisticSet();
foreach (var (stat, i) in statChanges)
{
var increment = i;
if (!IsStatRaiseWorthwhile(target, stat, increment, fixedChange))
{
continue;
}
if (!fixedChange && target.ActiveAbility?.Name == "simple")
{
increment *= 2;
}
increment = (sbyte)Math.Max(increment,
StatBoostStatisticSet.MaxStatBoost - target.StatBoost.GetStatistic(stat));
realStatChanges.SetStatistic(stat, increment);
}
if (realStatChanges.IsEmpty)
{
return wholeEffect ? ExplicitAI.MoveUselessScore : score;
}
score += addEffect;
score = GetTargetStatRaiseScoreGeneric(score, target, realStatChanges, move, desireMult);
foreach (var realStatChange in realStatChanges.Where(x => x.value > 0))
{
GetTargetStatRaiseScoreOne(ref score, target, realStatChange.statistic, realStatChange.value, move,
desireMult);
}
return score;
}
public static int GetScoreForTargetStatDrop(AIMoveState move, IPokemon target, StatisticSet<sbyte> statChanges,
bool fixedChange = false, bool ignoreContrary = false) =>
throw new NotImplementedException("This method is not implemented");
/// <summary>
/// Checks if a stat raise is worthwhile for the given Pokémon and stat.
/// </summary>
private static bool IsStatRaiseWorthwhile(IPokemon pokemon, Statistic stat, sbyte amount, bool fixedChange = false)
{
if (!fixedChange && pokemon.StatBoost.GetStatistic(stat) == StatBoostStatisticSet.MaxStatBoost)
return false;
if (!pokemon.HasMoveWithEffect("power_trip", "baton_pass"))
return true;
switch (stat)
{
case Statistic.Attack:
{
if (!pokemon.Moves.WhereNotNull().Any(x => x.MoveData.Category == MoveCategory.Physical &&
x.MoveData.SecondaryEffect?.Name != "foul_play"))
{
return false;
}
break;
}
case Statistic.Defense:
{
var opponentSide = pokemon.BattleData!.Battle.Sides.First(x => x != pokemon.BattleData.BattleSide);
return opponentSide.Pokemon.WhereNotNull().Any(x => x.Moves.WhereNotNull().Any(y =>
y.MoveData.Category == MoveCategory.Physical || y.MoveData.SecondaryEffect?.Name == "psyshock"));
}
case Statistic.SpecialAttack:
{
if (pokemon.Moves.WhereNotNull().All(x => x.MoveData.Category != MoveCategory.Special))
{
return false;
}
break;
}
case Statistic.SpecialDefense:
{
var opponentSide = pokemon.BattleData!.Battle.Sides.First(x => x != pokemon.BattleData.BattleSide);
return opponentSide.Pokemon.WhereNotNull().Any(x => x.Moves.WhereNotNull().Any(y =>
y.MoveData.Category == MoveCategory.Special && y.MoveData.SecondaryEffect?.Name != "psyshock"));
}
case Statistic.Speed:
{
if (!pokemon.HasMoveWithEffect("electro_ball", "power_trip"))
{
var targetSpeed = pokemon.BoostedStats.Speed;
var opponentSide = pokemon.BattleData!.Battle.Sides.First(x => x != pokemon.BattleData.BattleSide);
var meaningful = opponentSide.Pokemon.WhereNotNull().Select(opponent => opponent.BoostedStats.Speed)
.Any(foeSpeed => targetSpeed < foeSpeed && targetSpeed * 2.5 > foeSpeed);
if (!meaningful)
return false;
}
break;
}
case Statistic.Accuracy:
{
var minAccuracy = pokemon.Moves.WhereNotNull().Min(x => x.MoveData.Accuracy);
if (minAccuracy >= 90 && pokemon.StatBoost.Accuracy >= 0)
{
var meaningful = false;
var opponentSide = pokemon.BattleData!.Battle.Sides.First(x => x != pokemon.BattleData.BattleSide);
if (opponentSide.Pokemon.WhereNotNull().Any(x => x.StatBoost.Evasion > 0))
{
meaningful = true;
}
if (!meaningful)
return false;
}
break;
}
}
return true;
}
private static void GetTargetStatRaiseScoreOne(ref int score, IPokemon target, Statistic stat, sbyte increment,
AIMoveState move, float desireMult = 1)
{
var oldStage = target.StatBoost.GetStatistic(stat);
var newStage = (sbyte)(oldStage + increment);
var incMult = Gen7BattleStatCalculator.GetStatBoostModifier(Math.Min(newStage, (sbyte)6)) /
Gen7BattleStatCalculator.GetStatBoostModifier(oldStage);
var actualIncrement = incMult;
incMult -= 1;
incMult *= desireMult;
var opponentSide = target.BattleData!.Battle.Sides.First(x => x != target.BattleData.BattleSide);
switch (stat)
{
case Statistic.Attack:
{
if (oldStage >= 2 && increment == 1)
score -= (int)(10 * (target.Opposes(move.User) ? 1 : desireMult));
else
{
var hasSpecialMoves = target.Moves.WhereNotNull()
.Any(x => x.MoveData.Category == MoveCategory.Special);
var inc = hasSpecialMoves ? 8 : 12;
score += (int)(inc * incMult);
}
break;
}
case Statistic.Defense:
{
if (oldStage >= 2 && increment == 1)
score -= (int)(10 * (target.Opposes(move.User) ? 1 : desireMult));
else
score += (int)(10 * incMult);
break;
}
case Statistic.SpecialAttack:
{
if (oldStage >= 2 && increment == 1)
score -= (int)(10 * (target.Opposes(move.User) ? 1 : desireMult));
else
{
var hasPhysicalMoves = target.Moves.WhereNotNull().Any(x =>
x.MoveData.Category == MoveCategory.Physical &&
x.MoveData.SecondaryEffect?.Name != "foul_play");
var inc = hasPhysicalMoves ? 8 : 12;
score += (int)(inc * incMult);
}
break;
}
case Statistic.SpecialDefense:
{
if (oldStage >= 2 && increment == 1)
score -= (int)(10 * (target.Opposes(move.User) ? 1 : desireMult));
else
score += (int)(10 * incMult);
break;
}
case Statistic.Speed:
{
var targetSpeed = target.BoostedStats.Speed;
foreach (var opponent in opponentSide.Pokemon.WhereNotNull())
{
var foeSpeed = opponent.BoostedStats.Speed;
if (foeSpeed <= targetSpeed)
continue;
if (foeSpeed > targetSpeed * 2.5)
continue;
if (targetSpeed * actualIncrement > foeSpeed)
score += (int)(15 * incMult);
else
score += (int)(8 * incMult);
}
if (target.HasMoveWithEffect("electro_ball", "power_trip"))
{
score += (int)(5 * incMult);
}
if (opponentSide.Pokemon.WhereNotNull().Any(x => x.HasMoveWithEffect("gyro_ball")))
{
score -= (int)(5 * incMult);
}
if (target.ActiveAbility?.Name == "speed_boost")
{
score -= (int)(15 * (target.Opposes(move.User) ? 1 : desireMult));
}
break;
}
case Statistic.Accuracy:
{
if (oldStage >= 2 && increment == 1)
{
score -= (int)(10 * (target.Opposes(move.User) ? 1 : desireMult));
}
else
{
var minAccuracy = target.Moves.WhereNotNull().Min(x => x.MoveData.Accuracy);
var previousMinAccuracy =
minAccuracy * Gen7BattleStatCalculator.GetAccuracyEvasionStatModifier(0, oldStage);
if (previousMinAccuracy < 90)
{
score += (int)(10 * incMult);
}
}
break;
}
case Statistic.Evasion:
{
foreach (var opponent in opponentSide.Pokemon.WhereNotNull())
{
var endOfTurnDamage = 0;
opponent.RunScriptHook<IAIInfoScriptExpectedEndOfTurnDamage>(x =>
x.ExpectedEndOfTurnDamage(opponent, ref endOfTurnDamage));
if (endOfTurnDamage > 0)
score += (int)(5 * incMult);
}
if (oldStage >= 2 && increment == 1)
{
score -= (int)(10 * (target.Opposes(move.User) ? 1 : desireMult));
}
else
{
score += (int)(10 * incMult);
}
break;
}
}
if (target.HasMoveWithEffect("power_trip"))
{
score += (int)(5 * increment * desireMult);
}
if (opponentSide.Pokemon.WhereNotNull().Any(x => x.HasMoveWithEffect("punishment")))
{
score -= (int)(5 * increment * desireMult);
}
}
/// <summary>
/// Calculates the score for the generic concept of raising a target's stats.
/// </summary>
private static int GetTargetStatRaiseScoreGeneric(int score, IPokemon target, StatisticSet<sbyte> statChanges,
AIMoveState move, float desireMult = 1)
{
var totalIncrement = statChanges.Sum(x => x.value);
var turns = target.BattleData!.Battle.CurrentTurnNumber - target.BattleData!.SwitchInTurn;
if (turns < 2 && move.Move.Category == MoveCategory.Status)
score += (int)(totalIncrement * desireMult * 5);
score +=
(int)(totalIncrement * desireMult * ((100 * (target.CurrentHealth / (float)target.MaxHealth) - 50) / 8));
return score;
}
private static int GetScoreChangeForAdditionalEffect(this AIMoveState move, IPokemon? target)
{
if (move.Move.SecondaryEffect is null)
return 0;
if (move.User.ActiveAbility?.Name == "sheer_force")
return -999;
if (target is not null && target.BattleData?.Position != move.User.BattleData?.Position &&
target.ActiveAbility?.Name == "shield_dust")
return -999;
if ((move.Move.SecondaryEffect.Chance < 100 && move.User.ActiveAbility?.Name == "serene_grace") ||
move.User.BattleData?.BattleSide.VolatileScripts.Contains<RainbowEffect>() == true)
{
return 5;
}
return 0;
}
private static bool HasMoveWithEffect(this IPokemon pokemon, params StringKey[] effect)
{
return pokemon.Moves.WhereNotNull().Any(move => move.MoveData.SecondaryEffect?.Name is not null &&
effect.Contains(move.MoveData.SecondaryEffect.Name));
}
private static bool Opposes(this IPokemon pokemon, IPokemon target) =>
pokemon.BattleData?.BattleSide != target.BattleData?.BattleSide;
}

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using JetBrains.Annotations;
namespace PkmnLib.Plugin.Gen7.AI;
[AttributeUsage(AttributeTargets.Method), MeansImplicitUse]
public class AIMoveScoreFunctionAttribute : Attribute
{
}

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using System.Linq.Expressions;
using System.Reflection;
using PkmnLib.Dynamic.AI.Explicit;
using PkmnLib.Plugin.Gen7.Scripts.Moves;
using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
using PkmnLib.Static.Moves;
namespace PkmnLib.Plugin.Gen7.AI;
public static class ExplicitAIFunctions
{
public static void RegisterAIFunctions(ExplicitAIHandlers handlers)
{
var baseType = typeof(Script);
foreach (var type in typeof(ExplicitAIFunctions).Assembly.GetTypes().Where(t => baseType.IsAssignableFrom(t)))
{
var attribute = type.GetCustomAttribute<ScriptAttribute>();
if (attribute == null)
continue;
if (attribute.Category == ScriptCategory.Move)
{
// Check if the move type has a static function in the following format:
// public static void AIMoveEffectScore(MoveOption option, ref int score);
var method = type.GetMethods(BindingFlags.Public | BindingFlags.Static).FirstOrDefault(m =>
m.GetCustomAttribute<AIMoveScoreFunctionAttribute>() != null && m.ReturnType == typeof(void) &&
m.GetParameters().Length == 2 && m.GetParameters()[0].ParameterType == typeof(MoveOption) &&
m.GetParameters()[1].ParameterType == typeof(int).MakeByRefType());
if (method != null)
{
var optionParam = Expression.Parameter(typeof(MoveOption), "option");
var scoreParam = Expression.Parameter(typeof(int).MakeByRefType(), "score");
var functionExpression = Expression.Lambda<AIScoreMoveHandler>(
Expression.Call(null, method, optionParam, scoreParam), optionParam, scoreParam).Compile();
handlers.MoveEffectScore.Add(attribute.Name, functionExpression);
}
}
}
handlers.GeneralMoveAgainstTargetScore.Add("predicated_damage", PredictedDamageScore);
}
private static void PredictedDamageScore(MoveOption option, ref int score)
{
var target = option.Target;
if (target == null)
return;
if (option.Move.Move.Category == MoveCategory.Status)
return;
var damage = option.EstimatedDamage;
if (target.Volatile.TryGet<SubstituteEffect>(out var substitute))
{
var health = substitute.Health;
score += (int)Math.Min(15.0f * damage / health, 20);
return;
}
score += (int)Math.Min(15.0f * damage / target.CurrentHealth, 30);
if (damage > target.CurrentHealth * 1.1f)
{
score += 10;
if ((option.Move.Move.HasFlag("multi_hit") && target.CurrentHealth == target.MaxHealth &&
target.ActiveAbility?.Name == "sturdy") || target.HasHeldItem("focus_sash"))
{
score += 8;
}
}
}
}