Getting started with implementing an explicit AI, based on the Essentials one.
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99
PkmnLib.Dynamic/Plugins/ResourceProvider.cs
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99
PkmnLib.Dynamic/Plugins/ResourceProvider.cs
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using System.Reflection;
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using PkmnLib.Static.Libraries;
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namespace PkmnLib.Dynamic.Plugins;
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/// <summary>
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/// Interface for plugins that provide resources.
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/// </summary>
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public interface IResourceProvider
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{
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/// <summary>
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/// The settings for the library. This is used to configure the library and its resources.
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/// </summary>
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LibrarySettings? Settings { get; }
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/// <summary>
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/// Gets the resource for the given type. This is used to load resources from the plugin. Returns null if the
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/// plugin does not provide the resource.
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/// </summary>
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IResourceResult? GetResource(ResourceFileType request);
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}
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/// <summary>
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/// Enum for the different types of resources that can be loaded.
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/// </summary>
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public enum ResourceFileType
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{
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/// <summary>
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/// Unknown type. This is used for errors and should not be used in normal code.
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/// </summary>
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Unknown,
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/// <summary>
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/// The type for the types of Pokémon. This includes the type effectiveness chart and the type names.
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/// </summary>
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Types,
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/// <summary>
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/// The type for the natures of Pokémon. This includes the nature names and the nature effects.
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/// </summary>
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Natures,
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/// <summary>
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/// The type for the moves of Pokémon. This includes the move names and the move effects.
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/// </summary>
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Moves,
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/// <summary>
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/// The type for the items of Pokémon. This includes the item names and the item effects.
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/// </summary>
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Items,
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/// <summary>
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/// The type for the abilities of Pokémon. This includes the ability names and the ability effects.
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/// </summary>
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Abilities,
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/// <summary>
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/// The type for the growth rates of Pokémon. This includes the growth rate names and the growth rate effects.
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/// </summary>
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GrowthRates,
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/// <summary>
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/// The type for the species of Pokémon. This includes the species names and the species effects.
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/// </summary>
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Species,
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}
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/// <summary>
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/// Interface for a resource result. This is used to load resources from the plugin.
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/// </summary>
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public interface IResourceResult
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{
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/// <summary>
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/// Opens the resource and returns a stream. This is used to load the resource from the plugin.
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/// </summary>
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Stream Open();
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}
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/// <summary>
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/// Class for a resource result that is loaded from an embedded resource in an assembly.
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/// </summary>
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public class AssemblyResourceResult : IResourceResult
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{
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private readonly string _resourceName;
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private readonly Assembly _assembly;
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/// <inheritdoc cref="AssemblyResourceResult" />
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public AssemblyResourceResult(string resourceName, Assembly assembly)
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{
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_resourceName = resourceName;
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_assembly = assembly;
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}
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/// <inheritdoc />
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public Stream Open() => _assembly.GetManifestResourceStream(_resourceName) ??
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throw new InvalidOperationException(
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$"Resource '{_resourceName}' not found in assembly '{_assembly.FullName}'.");
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}
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