Getting started with implementing an explicit AI, based on the Essentials one.
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35
PkmnLib.Dynamic/Plugins/PluginDataMutator.cs
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35
PkmnLib.Dynamic/Plugins/PluginDataMutator.cs
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using PkmnLib.Dynamic.Libraries.DataLoaders.Models;
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using PkmnLib.Static;
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namespace PkmnLib.Dynamic.Plugins;
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/// <summary>
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/// Interface for plugins that can mutate data.
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/// </summary>
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public interface IPluginDataMutator
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{
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/// <summary>
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/// Mutates move data after it has been loaded, before it is used to convert to a static library.
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/// </summary>
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void MutateMoveData(SerializedMoveDataWrapper data);
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/// <summary>
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/// Mutates item data after it has been loaded, before it is used to convert to a static library.
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/// </summary>
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void MutateItemData(List<SerializedItem> data);
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/// <summary>
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/// Mutates ability data after it has been loaded, before it is used to convert to a static library.
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/// </summary>
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void MutateAbilityData(Dictionary<string, SerializedAbility> data);
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/// <summary>
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/// Mutates growth rate data after it has been loaded, before it is used to convert to a static library.
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/// </summary>
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void MutateGrowthRateData(List<IGrowthRate> data);
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/// <summary>
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/// Mutates species data after it has been loaded, before it is used to convert to a static library.
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/// </summary>
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void MutateSpeciesData(Dictionary<string, SerializedSpecies> data);
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}
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