Begin work on outlining dynamic side
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83
PkmnLib.Dynamic/Models/Choices/TurnChoiceComparer.cs
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83
PkmnLib.Dynamic/Models/Choices/TurnChoiceComparer.cs
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namespace PkmnLib.Dynamic.Models.Choices;
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/// <summary>
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/// Comparer for turnchoices, to determine the order in which they should be executed.
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/// </summary>
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public class TurnChoiceComparer : IComparer<ITurnChoice>
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{
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private enum CompareValues
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{
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XEqualsY = 0,
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XLessThanY = -1,
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XGreaterThanY = 1
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}
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private CompareValues CompareForSameType(ITurnChoice x, ITurnChoice y)
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{
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// Higher speed goes first
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var speedComparison = x.Speed.CompareTo(y.Speed);
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if (speedComparison != 0)
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return (CompareValues)speedComparison;
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// If speed is equal, we use the random values we've given to each choice to tiebreak.
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// This is to ensure that the order of choices is deterministic.
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return (CompareValues)x.RandomValue.CompareTo(y.RandomValue);
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}
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private CompareValues CompareImpl(ITurnChoice? x, ITurnChoice? y)
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{
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// Deal with possible null values
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switch (x)
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{
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case null when y is null:
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return CompareValues.XEqualsY;
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case null:
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return CompareValues.XLessThanY;
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}
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if (y is null)
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return CompareValues.XGreaterThanY;
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switch (x)
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{
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case IMoveChoice moveX:
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// Move choices go first
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if (y is IMoveChoice moveY)
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{
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// Higher priority goes first
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var priorityComparison = moveX.Priority.CompareTo(moveY.Priority);
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if (priorityComparison != 0)
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return (CompareValues)priorityComparison;
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return CompareForSameType(moveX, moveY);
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}
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return CompareValues.XGreaterThanY;
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case IItemChoice itemX:
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// Item choices go second
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return y switch
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{
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IMoveChoice => CompareValues.XLessThanY,
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IItemChoice itemY => CompareForSameType(itemX, itemY),
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_ => CompareValues.XGreaterThanY
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};
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case ISwitchChoice switchX:
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// Switch choices go third
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return y switch
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{
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IMoveChoice or IItemChoice => CompareValues.XLessThanY,
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ISwitchChoice switchY => CompareForSameType(switchX, switchY),
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_ => CompareValues.XGreaterThanY
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};
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case IPassChoice passX:
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// Pass choices go last
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return y switch
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{
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IMoveChoice or IItemChoice or ISwitchChoice => CompareValues.XLessThanY,
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IPassChoice passY => CompareForSameType(passX, passY),
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_ => CompareValues.XGreaterThanY
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};
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}
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return CompareValues.XLessThanY;
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}
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/// <inheritdoc />
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public int Compare(ITurnChoice? x, ITurnChoice? y) => (int) CompareImpl(x, y);
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}
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