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using PkmnLib.Static.Utils;
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namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
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[Script(ScriptCategory.Move, "thousand_arrows")]
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public class ThousandArrowsEffect : Script
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{
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/// <inheritdoc />
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public override void IsFloating(IPokemon pokemon, ref bool isFloating)
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{
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isFloating = false;
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}
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/// <inheritdoc />
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public override void ChangeTypesForIncomingMove(IExecutingMove executingMove, IPokemon target, byte hitIndex,
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IList<TypeIdentifier> types)
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{
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if (executingMove.UseMove.MoveType.Name == "ground")
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{
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types.RemoveAll(x => x.Name == "flying");
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}
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}
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}
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