This commit is contained in:
@@ -1,7 +1,7 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using PkmnLib.Dynamic.BattleFlow;
|
||||
using PkmnLib.Dynamic.Events;
|
||||
using PkmnLib.Dynamic.Libraries;
|
||||
using PkmnLib.Dynamic.Models.BattleFlow;
|
||||
using PkmnLib.Dynamic.Models.Choices;
|
||||
using PkmnLib.Dynamic.ScriptHandling;
|
||||
using PkmnLib.Static;
|
||||
|
||||
@@ -1,273 +0,0 @@
|
||||
using PkmnLib.Dynamic.Events;
|
||||
using PkmnLib.Dynamic.Models.Choices;
|
||||
using PkmnLib.Dynamic.ScriptHandling;
|
||||
using PkmnLib.Static;
|
||||
using PkmnLib.Static.Moves;
|
||||
using PkmnLib.Static.Utils;
|
||||
|
||||
namespace PkmnLib.Dynamic.Models.BattleFlow;
|
||||
|
||||
/// <summary>
|
||||
/// Helper class for executing moves.
|
||||
/// </summary>
|
||||
public static class MoveTurnExecutor
|
||||
{
|
||||
internal static void ExecuteMoveChoice(IBattle battle, IMoveChoice moveChoice)
|
||||
{
|
||||
var chosenMove = moveChoice.ChosenMove;
|
||||
var useMove = chosenMove.MoveData;
|
||||
|
||||
var moveDataName = useMove.Name;
|
||||
moveChoice.RunScriptHook(x => x.ChangeMove(moveChoice, ref moveDataName));
|
||||
if (useMove.Name != moveDataName)
|
||||
{
|
||||
if (!battle.Library.StaticLibrary.Moves.TryGet(moveDataName, out useMove))
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
$"The move was changed to '{moveDataName}' by a script, but this move does not exist.");
|
||||
}
|
||||
var secondaryEffect = useMove.SecondaryEffect;
|
||||
if (secondaryEffect != null)
|
||||
{
|
||||
if (moveChoice.User.Library.ScriptResolver.TryResolve(ScriptCategory.Move, secondaryEffect.Name,
|
||||
secondaryEffect.Parameters, out var script))
|
||||
{
|
||||
moveChoice.Script.Set(script);
|
||||
script.OnAddedToParent(moveChoice);
|
||||
}
|
||||
else
|
||||
{
|
||||
moveChoice.Script.Clear();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
moveChoice.Script.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
var targetType = useMove.Target;
|
||||
var targets =
|
||||
TargetResolver.ResolveTargets(battle, moveChoice.TargetSide, moveChoice.TargetPosition, targetType);
|
||||
moveChoice.RunScriptHook(x => x.ChangeTargets(moveChoice, ref targets));
|
||||
var targetSide = battle.Sides[moveChoice.TargetSide];
|
||||
targetSide.RunScriptHook(x => x.ChangeIncomingTargets(moveChoice, ref targets));
|
||||
|
||||
byte numberOfHits = 1;
|
||||
moveChoice.RunScriptHook(x => x.ChangeNumberOfHits(moveChoice, ref numberOfHits));
|
||||
if (numberOfHits == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var executingMove = new ExecutingMoveImpl(targets, numberOfHits, chosenMove, useMove, moveChoice, battle);
|
||||
|
||||
var prevented = false;
|
||||
executingMove.RunScriptHook(x => x.PreventMove(executingMove, ref prevented));
|
||||
if (prevented)
|
||||
return;
|
||||
|
||||
byte ppUsed = 1;
|
||||
// TODO: Modify the PP used by the move.
|
||||
if (!executingMove.ChosenMove.TryUse(ppUsed))
|
||||
return;
|
||||
|
||||
battle.EventHook.Invoke(new MoveUseEvent(executingMove));
|
||||
|
||||
var failed = false;
|
||||
executingMove.RunScriptHook(x => x.FailMove(executingMove, ref failed));
|
||||
if (failed)
|
||||
{
|
||||
// TODO: fail handling
|
||||
executingMove.MoveChoice.Fail();
|
||||
return;
|
||||
}
|
||||
ExecuteMove(executingMove);
|
||||
|
||||
if (executingMove.Hits.All(x => x.HasFailed) || (executingMove.UseMove.Category != MoveCategory.Status &&
|
||||
executingMove.Hits.All(x => x.Damage == 0)))
|
||||
{
|
||||
executingMove.MoveChoice.Fail();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Executes the move for its targets.
|
||||
/// </summary>
|
||||
/// <param name="executingMove"></param>
|
||||
public static void ExecuteMove(IExecutingMove executingMove)
|
||||
{
|
||||
var stopped = false;
|
||||
executingMove.RunScriptHook(x => x.StopBeforeMove(executingMove, ref stopped));
|
||||
if (stopped)
|
||||
return;
|
||||
|
||||
executingMove.RunScriptHook(x => x.OnBeforeMove(executingMove));
|
||||
foreach (var target in executingMove.Targets.WhereNotNull())
|
||||
{
|
||||
ExecuteMoveChoiceForTarget(executingMove.Battle, executingMove, target);
|
||||
}
|
||||
executingMove.RunScriptHook(x => x.OnAfterMove(executingMove));
|
||||
}
|
||||
|
||||
private static void ExecuteMoveChoiceForTarget(IBattle battle, IExecutingMove executingMove, IPokemon target)
|
||||
{
|
||||
var failed = false;
|
||||
target.RunScriptHook(x => x.FailIncomingMove(executingMove, target, ref failed));
|
||||
if (failed)
|
||||
{
|
||||
// TODO: fail handling
|
||||
return;
|
||||
}
|
||||
|
||||
var isInvulnerable = false;
|
||||
target.RunScriptHook(x => x.IsInvulnerableToMove(executingMove, target, ref isInvulnerable));
|
||||
if (isInvulnerable)
|
||||
{
|
||||
// TODO: event?
|
||||
return;
|
||||
}
|
||||
|
||||
var numberOfHits = executingMove.NumberOfHits;
|
||||
var targetHitStat = executingMove.GetTargetIndex(target) * numberOfHits;
|
||||
|
||||
for (byte i = 0; i < numberOfHits; i++)
|
||||
{
|
||||
if (battle.HasEnded)
|
||||
break;
|
||||
if (executingMove.User.IsFainted)
|
||||
break;
|
||||
if (target.IsFainted)
|
||||
break;
|
||||
|
||||
var hitIndex = i;
|
||||
executingMove.RunScriptHook(x => x.OnBeforeHit(executingMove, target, hitIndex));
|
||||
|
||||
var useMove = executingMove.UseMove;
|
||||
var hitType = (TypeIdentifier?)useMove.MoveType;
|
||||
executingMove.RunScriptHook(x => x.ChangeMoveType(executingMove, target, hitIndex, ref hitType));
|
||||
|
||||
var hitData = (HitData)executingMove.GetDataFromRawIndex(targetHitStat + i);
|
||||
hitData.Type = hitType;
|
||||
|
||||
var types = target.Types.ToList();
|
||||
executingMove.RunScriptHook(x => x.ChangeTypesForMove(executingMove, target, hitIndex, types));
|
||||
target.RunScriptHook(x => x.ChangeTypesForIncomingMove(executingMove, target, hitIndex, types));
|
||||
|
||||
var effectiveness = hitType == null
|
||||
? 1
|
||||
: battle.Library.StaticLibrary.Types.GetEffectiveness(hitType.Value, types);
|
||||
executingMove.RunScriptHook(x => x.ChangeEffectiveness(executingMove, target, hitIndex, ref effectiveness));
|
||||
target.RunScriptHook(x =>
|
||||
x.ChangeIncomingEffectiveness(executingMove, target, hitIndex, ref effectiveness));
|
||||
hitData.Effectiveness = effectiveness;
|
||||
|
||||
var blockCritical = false;
|
||||
executingMove.RunScriptHook(x => x.BlockCriticalHit(executingMove, target, hitIndex, ref blockCritical));
|
||||
target.RunScriptHook(x => x.BlockIncomingCriticalHit(executingMove, target, hitIndex, ref blockCritical));
|
||||
if (!blockCritical)
|
||||
{
|
||||
var critical = battle.Library.DamageCalculator.IsCritical(battle, executingMove, target, hitIndex);
|
||||
hitData.IsCritical = critical;
|
||||
}
|
||||
|
||||
var basePower = battle.Library.DamageCalculator.GetBasePower(executingMove, target, hitIndex, hitData);
|
||||
hitData.BasePower = basePower;
|
||||
|
||||
hitData.Damage = battle.Library.DamageCalculator.GetDamage(executingMove, target, hitIndex, hitData);
|
||||
|
||||
var accuracy = useMove.Accuracy;
|
||||
// If the accuracy is 255, the move should always hit, and as such we should not allow
|
||||
// modifying it.
|
||||
if (accuracy != 255)
|
||||
{
|
||||
accuracy = battle.Library.StatCalculator.CalculateModifiedAccuracy(executingMove, target, hitIndex,
|
||||
accuracy);
|
||||
}
|
||||
|
||||
if (accuracy < 100 && battle.Random.GetInt(100) >= accuracy)
|
||||
{
|
||||
executingMove.RunScriptHook(x => x.OnMoveMiss(executingMove, target));
|
||||
battle.EventHook.Invoke(new MoveMissEvent(executingMove));
|
||||
break;
|
||||
}
|
||||
|
||||
var blockIncomingHit = false;
|
||||
target.RunScriptHook(x => x.BlockIncomingHit(executingMove, target, hitIndex, ref blockIncomingHit));
|
||||
executingMove.RunScriptHook(x => x.BlockOutgoingHit(executingMove, target, hitIndex, ref blockIncomingHit));
|
||||
if (blockIncomingHit)
|
||||
break;
|
||||
if (executingMove.GetHitData(target, hitIndex).HasFailed)
|
||||
break;
|
||||
var category = useMove.Category;
|
||||
executingMove.RunScriptHook(x => x.ChangeCategory(executingMove, target, hitIndex, ref category));
|
||||
if (category == MoveCategory.Status)
|
||||
{
|
||||
var secondaryEffect = useMove.SecondaryEffect;
|
||||
if (secondaryEffect != null)
|
||||
{
|
||||
var chance = secondaryEffect.Chance;
|
||||
if (chance < 0 || battle.Random.EffectChance(chance, executingMove, target, hitIndex))
|
||||
{
|
||||
executingMove.RunScriptHook(x => x.OnSecondaryEffect(executingMove, target, hitIndex));
|
||||
}
|
||||
}
|
||||
}
|
||||
// else if the move is a physical or special move, we should apply the damage.
|
||||
else
|
||||
{
|
||||
var currentHealth = target.CurrentHealth;
|
||||
if (hitData.Damage > currentHealth)
|
||||
{
|
||||
hitData.Damage = currentHealth;
|
||||
}
|
||||
var damage = hitData.Damage;
|
||||
if (damage > 0)
|
||||
{
|
||||
var hitEventBatch = new EventBatchId();
|
||||
battle.EventHook.Invoke(new MoveHitEvent(executingMove, hitData, target)
|
||||
{
|
||||
BatchId = hitEventBatch,
|
||||
});
|
||||
target.Damage(damage, DamageSource.MoveDamage, hitEventBatch);
|
||||
if (!target.IsFainted)
|
||||
target.RunScriptHook(x => x.OnIncomingHit(executingMove, target, hitIndex));
|
||||
else
|
||||
executingMove.RunScriptHook(x => x.OnOpponentFaints(executingMove, target, hitIndex));
|
||||
|
||||
if (!target.IsFainted)
|
||||
{
|
||||
var secondaryEffect = useMove.SecondaryEffect;
|
||||
if (secondaryEffect != null)
|
||||
{
|
||||
var preventSecondary = false;
|
||||
target.RunScriptHook(x =>
|
||||
x.PreventSecondaryEffect(executingMove, target, hitIndex, ref preventSecondary));
|
||||
|
||||
if (!preventSecondary)
|
||||
{
|
||||
var chance = secondaryEffect.Chance;
|
||||
if (chance < 0 || battle.Random.EffectChance(chance, executingMove, target, hitIndex))
|
||||
{
|
||||
executingMove.RunScriptHook(x =>
|
||||
x.OnSecondaryEffect(executingMove, target, hitIndex));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (numberOfHits == 0)
|
||||
{
|
||||
target.RunScriptHook(x => x.OnMoveMiss(executingMove, target));
|
||||
battle.EventHook.Invoke(new MoveMissEvent(executingMove));
|
||||
}
|
||||
|
||||
if (!executingMove.User.IsFainted)
|
||||
{
|
||||
executingMove.RunScriptHook(x => x.OnAfterHits(executingMove, target));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,151 +0,0 @@
|
||||
using PkmnLib.Static.Moves;
|
||||
|
||||
namespace PkmnLib.Dynamic.Models.BattleFlow;
|
||||
|
||||
/// <summary>
|
||||
/// Helper class for resolving the targets of a move.
|
||||
/// </summary>
|
||||
public static class TargetResolver
|
||||
{
|
||||
/// <summary>
|
||||
/// Get the targets of a move based on the target type, and the selected side and position to target.
|
||||
/// </summary>
|
||||
public static IReadOnlyList<IPokemon?> ResolveTargets(IBattle battle, byte side, byte position, MoveTarget target)
|
||||
{
|
||||
return target switch
|
||||
{
|
||||
MoveTarget.Adjacent or MoveTarget.AdjacentAlly or MoveTarget.AdjacentAllySelf or MoveTarget.AdjacentOpponent
|
||||
or MoveTarget.Any or MoveTarget.RandomOpponent or MoveTarget.SelfUse =>
|
||||
[battle.GetPokemon(side, position)],
|
||||
MoveTarget.All => GetAllTargets(battle),
|
||||
MoveTarget.AllAdjacentOpponent => GetAllAdjacentAndOpponent(battle, side, position),
|
||||
MoveTarget.AllAdjacent => GetAllAdjacent(battle, side, position),
|
||||
MoveTarget.AllAlly => battle.Sides[side].Pokemon.ToList(),
|
||||
MoveTarget.AllOpponent => battle.Sides[GetOppositeSide(side)].Pokemon.ToList(),
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(target), target, null),
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Validates whether a given target is valid for a move choice. Returns true if the target is valid.
|
||||
/// </summary>
|
||||
public static bool IsValidTarget(byte side, byte position, MoveTarget target, IPokemon user)
|
||||
{
|
||||
var userBattleData = user.BattleData;
|
||||
if (userBattleData == null)
|
||||
throw new ArgumentNullException(nameof(user.BattleData));
|
||||
var userSide = userBattleData.SideIndex;
|
||||
var userPosition = userBattleData.Position;
|
||||
|
||||
switch (target)
|
||||
{
|
||||
case MoveTarget.Adjacent:
|
||||
case MoveTarget.AllAdjacent:
|
||||
{
|
||||
var diff = Math.Abs(position - userPosition);
|
||||
if (diff == 0)
|
||||
return userSide == side;
|
||||
return diff <= 1;
|
||||
}
|
||||
case MoveTarget.AdjacentAlly:
|
||||
{
|
||||
if (userSide != side)
|
||||
return false;
|
||||
return Math.Abs(position - userPosition) == 1;
|
||||
}
|
||||
case MoveTarget.AdjacentAllySelf:
|
||||
{
|
||||
if (userSide != side)
|
||||
return false;
|
||||
return Math.Abs(position - userPosition) <= 1;
|
||||
}
|
||||
case MoveTarget.AdjacentOpponent:
|
||||
case MoveTarget.AllAdjacentOpponent:
|
||||
{
|
||||
if (userSide == side)
|
||||
return false;
|
||||
return Math.Abs(position - userPosition) <= 1;
|
||||
}
|
||||
case MoveTarget.All:
|
||||
case MoveTarget.Any:
|
||||
case MoveTarget.RandomOpponent:
|
||||
return true;
|
||||
case MoveTarget.AllAlly:
|
||||
return userSide == side;
|
||||
case MoveTarget.AllOpponent:
|
||||
return userSide != side;
|
||||
case MoveTarget.SelfUse:
|
||||
return userSide == side && userPosition == position;
|
||||
}
|
||||
throw new ArgumentOutOfRangeException(nameof(target), target, null);
|
||||
}
|
||||
|
||||
private static IReadOnlyList<IPokemon?> GetAllTargets(IBattle battle) =>
|
||||
battle.Sides.SelectMany(x => x.Pokemon).ToList();
|
||||
|
||||
private static byte GetOppositeSide(byte side) => side == 0 ? (byte)1 : (byte)0;
|
||||
|
||||
/// <summary>
|
||||
/// Gets all Pokémon that are adjacent to of directly opposite of a Pokémon. This means the target,
|
||||
/// the Pokémon left of it, the Pokémon right of it, and the Pokémon opposite of it.
|
||||
/// </summary>
|
||||
private static IReadOnlyList<IPokemon?> GetAllAdjacentAndOpponent(IBattle battle, byte side, byte position)
|
||||
{
|
||||
var left = position - 1;
|
||||
var right = position + 1;
|
||||
if (left < 0 && right >= battle.PositionsPerSide)
|
||||
{
|
||||
return [battle.GetPokemon(side, position), battle.GetPokemon(GetOppositeSide(side), position)];
|
||||
}
|
||||
|
||||
if (left < 0)
|
||||
{
|
||||
return
|
||||
[
|
||||
battle.GetPokemon(side, position), battle.GetPokemon(GetOppositeSide(side), position),
|
||||
battle.GetPokemon(side, (byte)right),
|
||||
];
|
||||
}
|
||||
|
||||
if (right >= battle.PositionsPerSide)
|
||||
{
|
||||
return
|
||||
[
|
||||
battle.GetPokemon(side, position), battle.GetPokemon(GetOppositeSide(side), position),
|
||||
battle.GetPokemon(side, (byte)left),
|
||||
];
|
||||
}
|
||||
|
||||
return
|
||||
[
|
||||
battle.GetPokemon(side, position), battle.GetPokemon(GetOppositeSide(side), position),
|
||||
battle.GetPokemon(side, (byte)left), battle.GetPokemon(side, (byte)right),
|
||||
];
|
||||
}
|
||||
|
||||
private static IReadOnlyList<IPokemon?> GetAllAdjacent(IBattle battle, byte side, byte position)
|
||||
{
|
||||
var left = position - 1;
|
||||
var right = position + 1;
|
||||
if (left < 0 && right >= battle.PositionsPerSide)
|
||||
{
|
||||
return [battle.GetPokemon(side, position)];
|
||||
}
|
||||
|
||||
if (left < 0)
|
||||
{
|
||||
return [battle.GetPokemon(side, position), battle.GetPokemon(side, (byte)right)];
|
||||
}
|
||||
|
||||
if (right >= battle.PositionsPerSide)
|
||||
{
|
||||
return [battle.GetPokemon(side, position), battle.GetPokemon(side, (byte)left)];
|
||||
}
|
||||
|
||||
return
|
||||
[
|
||||
battle.GetPokemon(side, position), battle.GetPokemon(side, (byte)left),
|
||||
battle.GetPokemon(side, (byte)right),
|
||||
];
|
||||
}
|
||||
}
|
||||
@@ -1,178 +0,0 @@
|
||||
using PkmnLib.Dynamic.Models.Choices;
|
||||
using PkmnLib.Dynamic.ScriptHandling;
|
||||
using PkmnLib.Static.Utils;
|
||||
|
||||
namespace PkmnLib.Dynamic.Models.BattleFlow;
|
||||
|
||||
/// <summary>
|
||||
/// Helper class for handling the running of a turn in a battle.
|
||||
/// </summary>
|
||||
public static class TurnRunner
|
||||
{
|
||||
/// <summary>
|
||||
/// Runs a single turn in a battle to completion.
|
||||
/// </summary>
|
||||
public static void RunTurn(this IBattle battle)
|
||||
{
|
||||
var queue = battle.ChoiceQueue;
|
||||
if (queue == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(battle.ChoiceQueue),
|
||||
"The battle's choice queue must be set before running a turn.");
|
||||
}
|
||||
|
||||
// We are now at the very beginning of a turn. We have assigned speeds and priorities to all
|
||||
// choices, and put them in the correct order.
|
||||
|
||||
// The first thing to do is to run the on_before_turn script hook on every choice. This script hook
|
||||
// is primarily intended to be used to reset variables on a script (for example scripts that need
|
||||
// to check whether a Pokémon was hit this turn. By resetting here, and setting a variable to true
|
||||
// they can then know this later on.)
|
||||
foreach (var choice in queue.GetChoices().WhereNotNull())
|
||||
{
|
||||
choice.RunScriptHook(script => script.OnBeforeTurnStart(choice));
|
||||
}
|
||||
|
||||
// Now we can properly begin executing choices.
|
||||
// One by one dequeue the turns, and run them. If the battle has ended we do not want to
|
||||
// continue running.
|
||||
while (queue.HasNext() && !battle.HasEnded)
|
||||
{
|
||||
var next = queue.Dequeue();
|
||||
if (next == null)
|
||||
continue;
|
||||
ExecuteChoice(battle, next);
|
||||
}
|
||||
|
||||
// If the battle is not ended, we have arrived at the normal end of a turn. and thus want
|
||||
// to run the end turn scripts.
|
||||
|
||||
// As we want all scripts to run exactly once, including those on the sides and battles,
|
||||
// we can't just use the default script hook on each Pokémon. Instead, manually call
|
||||
// the script functions on every script.
|
||||
if (!battle.HasEnded)
|
||||
{
|
||||
var scripts = new List<IEnumerable<ScriptContainer>>(10);
|
||||
foreach (var side in battle.Sides)
|
||||
{
|
||||
foreach (var pokemon in side.Pokemon.WhereNotNull())
|
||||
{
|
||||
scripts.Clear();
|
||||
pokemon.GetOwnScripts(scripts);
|
||||
scripts.RunScriptHook(x => x.OnEndTurn(battle));
|
||||
}
|
||||
scripts.Clear();
|
||||
side.GetOwnScripts(scripts);
|
||||
scripts.RunScriptHook(x => x.OnEndTurn(battle));
|
||||
}
|
||||
scripts.Clear();
|
||||
battle.GetOwnScripts(scripts);
|
||||
scripts.RunScriptHook(x => x.OnEndTurn(battle));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Runs a single choice in a battle.
|
||||
/// </summary>
|
||||
public static void ExecuteChoice(IBattle battle, ITurnChoice choice)
|
||||
{
|
||||
if (choice is IPassChoice)
|
||||
return;
|
||||
if (battle.HasEnded)
|
||||
return;
|
||||
if (!choice.User.IsUsable)
|
||||
return;
|
||||
if (choice.User.BattleData?.IsOnBattlefield != true)
|
||||
return;
|
||||
switch (choice)
|
||||
{
|
||||
case IMoveChoice moveChoice:
|
||||
MoveTurnExecutor.ExecuteMoveChoice(battle, moveChoice);
|
||||
break;
|
||||
case ISwitchChoice switchChoice:
|
||||
ExecuteSwitchChoice(battle, switchChoice);
|
||||
break;
|
||||
case IFleeChoice fleeChoice:
|
||||
ExecuteFleeChoice(battle, fleeChoice);
|
||||
break;
|
||||
case IItemChoice itemChoice:
|
||||
ExecuteItemChoice(battle, itemChoice);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private static void ExecuteSwitchChoice(IBattle battle, ISwitchChoice fleeChoice)
|
||||
{
|
||||
var user = fleeChoice.User;
|
||||
var battleData = user.BattleData;
|
||||
if (battleData == null)
|
||||
return;
|
||||
var preventSwitch = false;
|
||||
fleeChoice.RunScriptHook(script => script.PreventSelfSwitch(fleeChoice, ref preventSwitch));
|
||||
if (preventSwitch)
|
||||
return;
|
||||
foreach (var side in battle.Sides)
|
||||
{
|
||||
if (side.Index == battleData.SideIndex)
|
||||
continue;
|
||||
foreach (var pokemon in side.Pokemon.WhereNotNull())
|
||||
{
|
||||
pokemon.RunScriptHook(script => script.PreventOpponentSwitch(fleeChoice, ref preventSwitch));
|
||||
if (preventSwitch)
|
||||
return;
|
||||
}
|
||||
}
|
||||
user.Volatile.Clear();
|
||||
var userSide = battle.Sides[battleData.SideIndex];
|
||||
userSide.SwapPokemon(battleData.Position, fleeChoice.SwitchTo);
|
||||
}
|
||||
|
||||
private static void ExecuteFleeChoice(IBattle battle, IFleeChoice fleeChoice)
|
||||
{
|
||||
var user = fleeChoice.User;
|
||||
var battleData = user.BattleData;
|
||||
if (battleData == null)
|
||||
return;
|
||||
if (!battle.CanFlee)
|
||||
return;
|
||||
|
||||
var preventFlee = false;
|
||||
fleeChoice.RunScriptHook(script => script.PreventSelfRunAway(fleeChoice, ref preventFlee));
|
||||
if (preventFlee)
|
||||
return;
|
||||
|
||||
foreach (var side in battle.Sides)
|
||||
{
|
||||
if (side.Index == battleData.SideIndex)
|
||||
continue;
|
||||
foreach (var pokemon in side.Pokemon.WhereNotNull())
|
||||
{
|
||||
pokemon.RunScriptHook(script => script.PreventOpponentRunAway(fleeChoice, ref preventFlee));
|
||||
if (preventFlee)
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (!battle.Library.MiscLibrary.CanFlee(battle, fleeChoice))
|
||||
return;
|
||||
|
||||
var userSide = battle.Sides[battleData.SideIndex];
|
||||
userSide.MarkAsFled();
|
||||
battle.ValidateBattleState();
|
||||
}
|
||||
|
||||
private static void ExecuteItemChoice(IBattle battle, IItemChoice itemChoice)
|
||||
{
|
||||
var user = itemChoice.User;
|
||||
var battleData = user.BattleData;
|
||||
if (battleData == null)
|
||||
return;
|
||||
IPokemon? target = null;
|
||||
if (itemChoice is { TargetSide: not null, TargetPosition: not null })
|
||||
{
|
||||
var side = battle.Sides[itemChoice.TargetSide.Value];
|
||||
target = side.Pokemon[itemChoice.TargetPosition.Value];
|
||||
}
|
||||
itemChoice.Item.RunItemScript(battle.Library.ScriptResolver, target ?? user);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user