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@@ -14,7 +14,7 @@ public class FireFang : Script
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var random = battleData.Battle.Random;
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if (random.EffectChance(10, move, target, hit))
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{
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target.SetStatus("burned");
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target.SetStatus("burned", false);
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}
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// It also has an independent 10% chance of causing the target to flinch, if the user attacks before the target.
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