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@@ -15,6 +15,6 @@ public class BellyDrum : Script
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target.Damage(maxHealthHalved, DamageSource.Misc);
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// Raising the user's Attack by 12 stages should always set it to +6.
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target.ChangeStatBoost(Statistic.Attack, 12, true);
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target.ChangeStatBoost(Statistic.Attack, 12, true, false);
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}
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}
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