More unit tests, more fixes
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using PkmnLib.Dynamic.Models.Choices;
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using PkmnLib.Plugin.Gen7.Scripts.Moves;
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namespace PkmnLib.Plugin.Gen7.Tests.Scripts.Moves;
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/// <summary>
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/// Tests for the <see cref="DoubleHitMove"/> script, which implements Double Hit (and the other
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/// fixed two-hit moves such as Double Kick, Dual Chop, Bonemerang and Gear Grind).
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/// Behavior is verified against the Bulbapedia page for Double Hit.
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/// </summary>
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public class DoubleHitMoveTests
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{
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/// <summary>
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/// Bulbapedia: "Double Hit inflicts damage, hitting twice per use." The number of hits is always set
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/// to two, regardless of the default.
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/// </summary>
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[Test, Arguments((byte)1), Arguments((byte)2), Arguments((byte)5)]
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public async Task ChangeNumberOfHits_AnyInitialValue_SetsNumberOfHitsToTwo(byte initialHits)
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{
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// Arrange
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var script = new DoubleHitMove();
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var choice = Substitute.For<IMoveChoice>();
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var numberOfHits = initialHits;
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// Act
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script.ChangeNumberOfHits(choice, ref numberOfHits);
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// Assert
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await Assert.That(numberOfHits).IsEqualTo((byte)2);
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}
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}
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