Replace all raw string comparisons with StringKey, source generator that creates cache keys for all names for Gen7 plugin
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@@ -36,7 +36,7 @@ public class StrongWinds : Script, IScriptOnSwitchOut, IScriptChangeTypesForMove
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public void ChangeTypesForMove(IExecutingMove executingMove, IPokemon target, byte hitIndex,
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IList<TypeIdentifier> types)
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{
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var flyingType = types.FirstOrDefault(x => x.Name == "flying");
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var flyingType = types.FirstOrDefault(x => x.Name == TypeNames.Flying);
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if (flyingType != null)
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{
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var typeLibrary = executingMove.Battle.Library.StaticLibrary.Types;
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