Replace all raw string comparisons with StringKey, source generator that creates cache keys for all names for Gen7 plugin
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@@ -15,9 +15,9 @@ public class MiracleEyeEffect : Script, IScriptPreventStatBoostChange, IScriptCh
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public void ChangeTypesForIncomingMove(IExecutingMove executingMove, IPokemon target, byte hitIndex,
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IList<TypeIdentifier> types)
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{
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if (executingMove.UseMove.MoveType.Name != "psychic")
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if (executingMove.UseMove.MoveType.Name != TypeNames.Psychic)
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return;
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var darkType = types.FirstOrDefault(x => x.Name == "dark");
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var darkType = types.FirstOrDefault(x => x.Name == TypeNames.Dark);
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if (darkType == null)
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return;
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types.Remove(darkType);
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