Replace all raw string comparisons with StringKey, source generator that creates cache keys for all names for Gen7 plugin
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@@ -10,7 +10,7 @@ public class FocusPunchEffect : Script, IScriptOnIncomingHit
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/// <inheritdoc />
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public void OnIncomingHit(IExecutingMove move, IPokemon target, byte hit)
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{
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if (move.UseMove.SecondaryEffect?.Name == "one_hit_ko")
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if (move.UseMove.SecondaryEffect?.Name == MoveEffectNames.OneHitKo)
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return;
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WasHit = true;
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target.BattleData?.Battle.EventHook.Invoke(new DialogEvent("focus_punch_lost_focus",
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