Replace all raw string comparisons with StringKey, source generator that creates cache keys for all names for Gen7 plugin
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@@ -6,7 +6,7 @@ public class Soak : Script, IScriptOnSecondaryEffect
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/// <inheritdoc />
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public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
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{
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if (target.ActiveAbility?.Name == "multitype")
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if (target.ActiveAbility?.Name == AbilityNames.Multitype)
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{
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move.GetHitData(target, hit).Fail();
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return;
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@@ -14,7 +14,7 @@ public class Soak : Script, IScriptOnSecondaryEffect
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var typeLibrary = move.Battle.Library.StaticLibrary.Types;
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// If water type is not found, we can't do anything.
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if (!typeLibrary.TryGetTypeIdentifier("water", out var waterType))
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if (!typeLibrary.TryGetTypeIdentifier(TypeNames.Water, out var waterType))
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return;
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target.SetTypes([waterType]);
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