Replace all raw string comparisons with StringKey, source generator that creates cache keys for all names for Gen7 plugin
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Build / Build (push) Successful in 2m21s
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@@ -26,24 +26,24 @@ public class NaturePower : Script, IScriptChangeMove
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var environmentCategory = battle.GetEnvironmentCategory();
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var moveName = environmentCategory switch
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{
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EnvironmentHelper.EnvironmentCategory.Electric when movesLibrary.TryGet("thunderbolt",
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EnvironmentHelper.EnvironmentCategory.Electric when movesLibrary.TryGet(MoveNames.Thunderbolt,
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out var thunderboltMove) => (StringKey?)thunderboltMove.Name,
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EnvironmentHelper.EnvironmentCategory.Fairy when movesLibrary.TryGet("moonblast", out var moonblastMove) =>
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moonblastMove.Name,
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EnvironmentHelper.EnvironmentCategory.Grass when movesLibrary.TryGet("energy_ball", out var energyballMove)
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=> energyballMove.Name,
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EnvironmentHelper.EnvironmentCategory.Psychic when movesLibrary.TryGet("psychic", out var psychicMove) =>
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psychicMove.Name,
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EnvironmentHelper.EnvironmentCategory.Rock when movesLibrary.TryGet("power_gem", out var rockMove) =>
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EnvironmentHelper.EnvironmentCategory.Fairy when movesLibrary.TryGet(MoveNames.Moonblast,
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out var moonblastMove) => moonblastMove.Name,
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EnvironmentHelper.EnvironmentCategory.Grass when movesLibrary.TryGet(MoveNames.EnergyBall,
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out var energyballMove) => energyballMove.Name,
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EnvironmentHelper.EnvironmentCategory.Psychic when movesLibrary.TryGet(MoveNames.Psychic,
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out var psychicMove) => psychicMove.Name,
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EnvironmentHelper.EnvironmentCategory.Rock when movesLibrary.TryGet(MoveNames.PowerGem, out var rockMove) =>
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rockMove.Name,
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EnvironmentHelper.EnvironmentCategory.Ground when movesLibrary.TryGet("earth_power", out var groundMove) =>
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groundMove.Name,
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EnvironmentHelper.EnvironmentCategory.Ice when movesLibrary.TryGet("ice_beam", out var iceMove) => iceMove
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.Name,
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EnvironmentHelper.EnvironmentCategory.Water when movesLibrary.TryGet("hydro_pump", out var waterMove) =>
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waterMove.Name,
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EnvironmentHelper.EnvironmentCategory.Normal when movesLibrary.TryGet("tri_attack", out var normalMove) =>
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normalMove.Name,
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EnvironmentHelper.EnvironmentCategory.Ground when movesLibrary.TryGet(MoveNames.EarthPower,
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out var groundMove) => groundMove.Name,
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EnvironmentHelper.EnvironmentCategory.Ice when movesLibrary.TryGet(MoveNames.IceBeam, out var iceMove) =>
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iceMove.Name,
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EnvironmentHelper.EnvironmentCategory.Water when movesLibrary.TryGet(MoveNames.HydroPump, out var waterMove)
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=> waterMove.Name,
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EnvironmentHelper.EnvironmentCategory.Normal when movesLibrary.TryGet(MoveNames.TriAttack,
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out var normalMove) => normalMove.Name,
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_ => null,
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};
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return moveName;
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