Replace all raw string comparisons with StringKey, source generator that creates cache keys for all names for Gen7 plugin
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@@ -8,7 +8,7 @@ public class MultiAttack : Script, IScriptChangeMoveType
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/// <inheritdoc />
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public void ChangeMoveType(IExecutingMove move, IPokemon target, byte hit, ref TypeIdentifier? moveType)
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{
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if (move.User.ActiveAbility?.Name == "klutz")
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if (move.User.ActiveAbility?.Name == AbilityNames.Klutz)
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return;
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if (move.Battle.Volatile.Contains<MagicRoomEffect>())
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return;
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