Replace all raw string comparisons with StringKey, source generator that creates cache keys for all names for Gen7 plugin
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@@ -15,7 +15,7 @@ public class GearUp : Script, IScriptOnSecondaryEffect
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foreach (var pokemon in side.Pokemon.WhereNotNull())
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{
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var ability = pokemon.ActiveAbility?.Name;
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if (ability != "plus" && ability != "minus")
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if (ability != AbilityNames.Plus && ability != AbilityNames.Minus)
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continue;
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pokemon.ChangeStatBoost(Statistic.Attack, 1, pokemon == move.User, false, evtBatchId);
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pokemon.ChangeStatBoost(Statistic.SpecialAttack, 1, pokemon == move.User, false, evtBatchId);
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