Replace all raw string comparisons with StringKey, source generator that creates cache keys for all names for Gen7 plugin
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@@ -8,7 +8,7 @@ public class WaterSportEffect : Script, IScriptChangeMoveDamage, IScriptOnSwitch
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/// <inheritdoc />
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public void ChangeMoveDamage(IExecutingMove move, IPokemon target, byte hit, ref uint damage)
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{
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if (move.UseMove.MoveType.Name == "fire")
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if (move.UseMove.MoveType.Name == TypeNames.Fire)
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{
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damage = damage / 2;
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}
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