Replace all raw string comparisons with StringKey, source generator that creates cache keys for all names for Gen7 plugin
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@@ -14,8 +14,8 @@ public class SandForce : Script, IScriptChangeBasePower, IScriptCustomTrigger
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if (move.Battle.WeatherName == ScriptUtils.ResolveName<Weather.Sandstorm>())
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{
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var type = move.GetHitData(target, hit).Type;
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if (type != null &&
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(type.Value.Name == "rock" || type.Value.Name == "ground" || type.Value.Name == "steel"))
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if (type != null && (type.Value.Name == TypeNames.Rock || type.Value.Name == TypeNames.Ground ||
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type.Value.Name == TypeNames.Steel))
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{
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basePower = basePower.MultiplyOrMax(1.3f);
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}
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