Replace all raw string comparisons with StringKey, source generator that creates cache keys for all names for Gen7 plugin
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@@ -14,7 +14,7 @@ public class Rattled : Script, IScriptOnIncomingHit
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var type = move.GetHitData(target, hit).Type;
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if (type is null)
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return;
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if (type.Value.Name != "bug" && type.Value.Name != "ghost" && type.Value.Name != "dark")
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if (type.Value.Name != TypeNames.Bug && type.Value.Name != TypeNames.Ghost && type.Value.Name != TypeNames.Dark)
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return;
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target.BattleData?.Battle.EventHook.Invoke(new AbilityTriggerEvent(target));
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target.ChangeStatBoost(Statistic.Speed, 1, true, false);
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