Replace all raw string comparisons with StringKey, source generator that creates cache keys for all names for Gen7 plugin
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@@ -11,14 +11,14 @@ public class Normalize : Script, IScriptChangeMoveType, IScriptChangeBasePower
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/// <inheritdoc />
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public void ChangeMoveType(IExecutingMove move, IPokemon target, byte hit, ref TypeIdentifier? typeIdentifier)
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{
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if (move.Battle.Library.StaticLibrary.Types.TryGetTypeIdentifier("normal", out var normalType))
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if (move.Battle.Library.StaticLibrary.Types.TryGetTypeIdentifier(TypeNames.Normal, out var normalType))
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typeIdentifier = normalType;
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}
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/// <inheritdoc />
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public void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
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{
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if (move.GetHitData(target, hit).Type?.Name == "normal")
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if (move.GetHitData(target, hit).Type?.Name == TypeNames.Normal)
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basePower = (ushort)(basePower * 1.2f); // Boost Normal-type moves by 30%
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}
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}
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