Replace all raw string comparisons with StringKey, source generator that creates cache keys for all names for Gen7 plugin
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@@ -26,11 +26,11 @@ public class DrySkin : Script, IScriptChangeDamageModifier, IScriptOnEndTurn, IA
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public void ChangeDamageModifier(IExecutingMove move, IPokemon target, byte hit, ref float modifier)
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{
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var hitType = move.GetHitData(target, hit).Type;
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if (hitType?.Name == "fire")
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if (hitType?.Name == TypeNames.Fire)
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{
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modifier *= 1.25f;
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}
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else if (hitType?.Name == "water")
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else if (hitType?.Name == TypeNames.Water)
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{
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modifier = 0;
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target.BattleData?.Battle.EventHook.Invoke(new AbilityTriggerEvent(target));
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