Replace all raw string comparisons with StringKey, source generator that creates cache keys for all names for Gen7 plugin
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@@ -13,7 +13,7 @@ public class Damp : Script, IScriptFailIncomingMove
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/// <inheritdoc />
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public void FailIncomingMove(IExecutingMove move, IPokemon target, ref bool fail)
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{
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if (move.UseMove.Name == "self_destruct" || move.UseMove.Name == "explosion")
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if (move.UseMove.Name == MoveNames.SelfDestruct || move.UseMove.Name == MoveNames.Explosion)
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{
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fail = true;
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}
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