Replace all raw string comparisons with StringKey, source generator that creates cache keys for all names for Gen7 plugin
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@@ -30,10 +30,10 @@ public class Anticipation : Script, IScriptOnOpponentSwitchIn
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// Either the move is super effective against the owner or
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typeLibrary.GetEffectiveness(move.MoveData.MoveType, _owner.Types) > 1.0f ||
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// the move is a OHKO move
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move.MoveData.SecondaryEffect?.Name == "one_hit_ko" ||
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move.MoveData.SecondaryEffect?.Name == MoveEffectNames.OneHitKo ||
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// the move is a self-destruct move
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move.MoveData.SecondaryEffect?.Name == "self_destruct" ||
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move.MoveData.SecondaryEffect?.Name == "explosion");
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move.MoveData.SecondaryEffect?.Name == MoveEffectNames.SelfDestruct ||
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move.MoveData.SecondaryEffect?.Name == MoveEffectNames.Explosion);
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if (relevantMoves)
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{
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