Imlements baneful bunker, data fixes
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using PkmnLib.Dynamic.Models;
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using PkmnLib.Dynamic.ScriptHandling;
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using PkmnLib.Static.Moves;
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namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
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public abstract class ProtectionEffectScript : Script
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{
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/// <inheritdoc />
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public override void BlockIncomingHit(IExecutingMove executingMove, IPokemon target, byte hitIndex, ref bool block)
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{
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if (target.BattleData == null)
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return;
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var originalTarget = executingMove.MoveChoice.TargetPosition;
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var targetPosition = target.BattleData.Position;
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// We only want to block the hit if it's explicitly targeting the Pokemon.
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if (targetPosition != originalTarget)
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return;
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if (executingMove.UseMove.Target is MoveTarget.All or MoveTarget.SelfUse or MoveTarget.AllAlly
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or MoveTarget.AllAdjacent)
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return;
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block = true;
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}
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}
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