Tweaks for setting weather
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32
Plugins/PkmnLib.Plugin.Gen7/Scripts/Moves/SetWeather.cs
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32
Plugins/PkmnLib.Plugin.Gen7/Scripts/Moves/SetWeather.cs
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using System;
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using System.Collections.Generic;
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using PkmnLib.Static.Utils;
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namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
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[Script(ScriptCategory.Move, "set_weather")]
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public class SetWeather : Script
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{
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private string _weather = null!;
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private int _defaultTurns = 5;
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/// <inheritdoc />
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public override void OnInitialize(IReadOnlyDictionary<StringKey, object?>? parameters)
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{
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if (!parameters!.TryGetValue("weather", out var weather) || weather is null)
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{
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throw new Exception("Weather not provided.");
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}
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_weather = weather!.ToString();
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if (parameters.TryGetValue("turns", out var turns) && turns is int turn)
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{
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_defaultTurns = turn;
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}
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}
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/// <inheritdoc />
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public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
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{
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target.BattleData?.Battle.SetWeather(_weather, _defaultTurns);
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}
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}
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