Tweaks for setting weather

This commit is contained in:
2025-03-08 10:26:45 +01:00
parent a6c73a9c04
commit 8f262cb4a6
8 changed files with 114 additions and 28 deletions

View File

@@ -0,0 +1,32 @@
using System;
using System.Collections.Generic;
using PkmnLib.Static.Utils;
namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
[Script(ScriptCategory.Move, "set_weather")]
public class SetWeather : Script
{
private string _weather = null!;
private int _defaultTurns = 5;
/// <inheritdoc />
public override void OnInitialize(IReadOnlyDictionary<StringKey, object?>? parameters)
{
if (!parameters!.TryGetValue("weather", out var weather) || weather is null)
{
throw new Exception("Weather not provided.");
}
_weather = weather!.ToString();
if (parameters.TryGetValue("turns", out var turns) && turns is int turn)
{
_defaultTurns = turn;
}
}
/// <inheritdoc />
public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
{
target.BattleData?.Battle.SetWeather(_weather, _defaultTurns);
}
}